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About
Single storey stone cottage for the light keepers, 7.2 by 5.4 m: rubble walls on a plinth, a pitched roof, five sash windows, a gabled porch with a plank door on its own hinge node and a corbelled chimney with two pots. Dimensions 7.58 by 4.76 by 7.21 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-0.47, 0.20, 3.26) m. Exterior model; there is no interior behind the windows. The door swings outward. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Keeper's Cottage (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36594/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-keepers-cottage-849682a8 Description: Single storey stone cottage for the light keepers, 7.2 by 5.4 m: rubble walls on a plinth, a pitched roof, five sash windows, a gabled porch with a plank door on its own hinge node and a corbelled chimney with two pots. - Dimensions (X × Y × Z): 7.576 × 4.76 × 7.21 metres - Triangles: 656 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36594/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Keeper's Cottage (Lighthouse and Rocky Coast)
Single storey stone cottage for the light keepers, 7.2 by 5.4 m: rubble walls on a plinth, a pitched roof, five sash windows, a gabled porch with a plank door on its own hinge node and a corbelled chimney with two pots.