{"data":{"id":"36594","slug":"lighthouse-and-rocky-coast-keepers-cottage-849682a8","title":"Keeper's Cottage (Lighthouse and Rocky Coast)","summary":"Single storey stone cottage for the light keepers, 7.2 by 5.4 m: rubble walls on a plinth, a pitched roof, five sash windows, a gabled porch with a plank door on its own hinge node and a corbelled chimney with two pots.","description":"Single storey stone cottage for the light keepers, 7.2 by 5.4 m: rubble walls on a plinth, a pitched roof, five sash windows, a gabled porch with a plank door on its own hinge node and a corbelled chimney with two pots. Dimensions 7.58 by 4.76 by 7.21 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-0.47, 0.20, 3.26) m. Exterior model; there is no interior behind the windows. The door swings outward. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/lighthouse-and-rocky-coast-keepers-cottage-849682a8","cdnUrl":"https://cdn.3dassets.dev/assets/36594/v1/model.glb","downloadUrl":"https://3dassets.dev/download/lighthouse-and-rocky-coast-keepers-cottage-849682a8","thumbnailUrl":"https://cdn.3dassets.dev/assets/36594/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36594/v1/poster.webp","blurhash":"U8GHl5Kj00q]:6OsO?rX00rW]8k;8v#Rv#O=","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37628,"triangles":656,"vertices":1968,"meshes":8,"materials":7,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-3.7878828048706055,-0.00018219192529302097,-2.9302338844514635],"max":[3.7878828048706055,4.759771603702222,4.280234027502611]},"sizeMeters":[7.576,4.76,7.21],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:10:02.945Z","updatedAt":"2026-09-11T22:10:03.164Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36594/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function KeeperSCottageLighthouseAndRockyCoast(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36594/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36594/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36594/v1/model.glb\" alt=\"Keeper's Cottage (Lighthouse and Rocky Coast)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36594/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36594/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}