
About
Door front component: 18 mm slab, 596 by 715 mm, in the flat style with a handleless J pull rail, plus two hinge cups and mounting plates on the back face. Measured extent 0.601 x 0.715 x 0.107 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Handleless J pull door front 600 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17918/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-front-j-pull-door-150cf9f1 Description: Handleless J pull door front 600: a 596 by 715 mm door front with concealed hinge cups, shown as a component so the style is counted once for every carcass width. - Dimensions (X × Y × Z): 0.601 × 0.715 × 0.107 metres - Triangles: 464 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17918/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
Handleless J pull door front 600 (Fitted Kitchen and Bathroom Builder)
Handleless J pull door front 600: a 596 by 715 mm door front with concealed hinge cups, shown as a component so the style is counted once for every carcass width.