
Loading model
About
Channel marker buoy 2.5 m tall and 0.85 m across: a conical red body on a white shoulder with a plain cross topmark and a mooring ring at the waterline. The topmark shape is invented and carries no letters or numbers. Dimensions 0.84 by 2.50 by 0.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Origin at the waterline plane, so it sits on the sea module rather than floating above it. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Marker Buoy (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36623/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-marker-buoy-197873b5 Description: Channel marker buoy 2.5 m tall and 0.85 m across: a conical red body on a white shoulder with a plain cross topmark and a mooring ring at the waterline. The topmark shape is invented and carries no letters or numbers. - Dimensions (X × Y × Z): 0.84 × 2.5 × 0.799 metres - Triangles: 248 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36623/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Marker Buoy (Lighthouse and Rocky Coast) with my AI development tools?
How do I get started?
Which game engines and tools can I use Marker Buoy (Lighthouse and Rocky Coast) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Marker Buoy (Lighthouse and Rocky Coast) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Marker Buoy (Lighthouse and Rocky Coast)
Channel marker buoy 2.5 m tall and 0.85 m across: a conical red body on a white shoulder with a plain cross topmark and a mooring ring at the waterline. The topmark shape is invented and carries no letters or numbers.