
About
Weighted channel marker with elevated orange panel and contrasting reflector. Dimensions 0.40 × 2.20 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered timber, galvanized fittings and muted survival equipment. Static geometry; no rig, animation, collision or navigation data. Static game model; no buoyancy, mechanics or water effects. Named parts retain pivots where supplied.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Reflective Channel Marker (Flooded and Coastal Survival)” asset in my project. Model: https://cdn.3dassets.dev/assets/20086/v1/model.glb Asset page: https://3dassets.dev/assets/flooded-and-coastal-survival-reflective-channel-marker-958ab6a3 Description: Weighted channel marker with elevated orange panel and contrasting reflector. - Dimensions (X × Y × Z): 0.4 × 2.2 × 0.4 metres - Triangles: 388 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20086/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Reflective Channel Marker (Flooded and Coastal Survival)
Weighted channel marker with elevated orange panel and contrasting reflector.