
Loading model
About
Gate bay for the garden wall: two stone piers with pyramid caps, 3 m between end ports, and a ledged timber gate on its own hinge node that swings clear of the path. Dimensions 3.12 by 1.82 by 0.62 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (-0.93, 0.05, 0.00) m. Connectors: left (run) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (run) at (1.50, 0.00, 0.00) facing (1, 0, 0). Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Garden Gate (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36601/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-garden-gate-0950fe54 Description: Gate bay for the garden wall: two stone piers with pyramid caps, 3 m between end ports, and a ledged timber gate on its own hinge node that swings clear of the path. - Dimensions (X × Y × Z): 3.12 × 1.82 × 0.62 metres - Triangles: 120 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36601/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Garden Gate (Lighthouse and Rocky Coast) with my AI development tools?
How do I get started?
Which game engines and tools can I use Garden Gate (Lighthouse and Rocky Coast) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Garden Gate (Lighthouse and Rocky Coast) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Garden Gate (Lighthouse and Rocky Coast)
Gate bay for the garden wall: two stone piers with pyramid caps, 3 m between end ports, and a ledged timber gate on its own hinge node that swings clear of the path.