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About
Ten sided glazed lantern room, 3.5 m across and 2.4 m tall: an iron kerb, ten corner posts, ten glazed panels with a single astragal across each and the iron ring the dome sits on. Dimensions 3.96 by 2.40 by 4.14 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: base (tower) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (tower) at (0.00, 2.40, 0.00) facing (0, 1, 0). Glazing is a solid pane, not transmissive glass. The lamp and lens drum is a separate model that stands inside it. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
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Use the “Lighthouse Lantern Room (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36587/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-lighthouse-lantern-room-74b8d8de Description: Ten sided glazed lantern room, 3.5 m across and 2.4 m tall: an iron kerb, ten corner posts, ten glazed panels with a single astragal across each and the iron ring the dome sits on. - Dimensions (X × Y × Z): 3.963 × 2.4 × 4.144 metres - Triangles: 440 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36587/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Lighthouse Lantern Room (Lighthouse and Rocky Coast)
Ten sided glazed lantern room, 3.5 m across and 2.4 m tall: an iron kerb, ten corner posts, ten glazed panels with a single astragal across each and the iron ring the dome sits on.