
About
An 80 mm partition corner post, 2.6 m tall, turning a glazed run through ninety degrees; glazing channels on the left and rear faces. Partition grid: 1.2 m modules, 2.6 m tall, 80 mm frame, ports on the stile centrelines at 1.3 m. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Partition corner post (Downtown Office Interiors)” asset in my project. Model: https://cdn.3dassets.dev/assets/17053/v1/model.glb Asset page: https://3dassets.dev/assets/downtown-office-interiors-partition-corner-post-c8bc18e8 Description: An 80 mm partition corner post, 2.6 m tall, turning a glazed run through ninety degrees; glazing channels on the left and rear faces. - Dimensions (X × Y × Z): 0.12 × 2.6 × 0.12 metres - Triangles: 320 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17053/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Partition corner post (Downtown Office Interiors)
An 80 mm partition corner post, 2.6 m tall, turning a glazed run through ninety degrees; glazing channels on the left and rear faces.