
Loading model
About
Large fallen boulder about 2.8 m across and 2.3 m tall, four faceted stones weathered together. Big enough to break a sight line or shelter a rock pool. Dimensions 2.84 by 2.33 by 2.83 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boulder Large (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36614/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-boulder-large-64329d4f Description: Large fallen boulder about 2.8 m across and 2.3 m tall, four faceted stones weathered together. Big enough to break a sight line or shelter a rock pool. - Dimensions (X × Y × Z): 2.838 × 2.332 × 2.828 metres - Triangles: 224 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36614/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boulder Large (Lighthouse and Rocky Coast)
Large fallen boulder about 2.8 m across and 2.3 m tall, four faceted stones weathered together. Big enough to break a sight line or shelter a rock pool.