
Loading model
About
Shore boulder about 1.4 m across, three faceted stones weathered together. The middle of the boulder set, at knee to waist height beside a path. Dimensions 1.39 by 1.36 by 1.45 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boulder Medium (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36613/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-boulder-medium-bd8b923c Description: Shore boulder about 1.4 m across, three faceted stones weathered together. The middle of the boulder set, at knee to waist height beside a path. - Dimensions (X × Y × Z): 1.394 × 1.361 × 1.446 metres - Triangles: 168 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36613/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boulder Medium (Lighthouse and Rocky Coast)
Shore boulder about 1.4 m across, three faceted stones weathered together. The middle of the boulder set, at knee to waist height beside a path.