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About
Battered stone plinth for the bottom of a modular lighthouse: a 2.4 m drum with a moulded string course, a recessed doorway on the +Z face and a plank door on its own hinge node, over two entrance steps. Dimensions 4.52 by 2.60 by 5.39 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-0.59, 0.04, 2.34) m. Connectors: base (tower) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (tower) at (0.00, 2.60, 0.00) facing (0, 1, 0). Stacks with the tower stages on the tower ports: the top port is the plane the first stage sits on. The door swings outward about its jamb. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lighthouse Base Plinth (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36583/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-lighthouse-base-plinth-f68156e5 Description: Battered stone plinth for the bottom of a modular lighthouse: a 2.4 m drum with a moulded string course, a recessed doorway on the +Z face and a plank door on its own hinge node, over two entrance steps. - Dimensions (X × Y × Z): 4.52 × 2.6 × 5.39 metres - Triangles: 192 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36583/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Lighthouse Base Plinth (Lighthouse and Rocky Coast)
Battered stone plinth for the bottom of a modular lighthouse: a 2.4 m drum with a moulded string course, a recessed doorway on the +Z face and a plank door on its own hinge node, over two entrance steps.