3DAssets.dev

Loading model

About

Detached stone store for the lamp oil, 3.2 by 2.4 m with a sheet roof, an iron door on its own hinge node, a louvred vent and a blank red hazard plate. Kept clear of the cottage for the obvious reason. Dimensions 3.56 by 2.80 by 2.72 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-0.55, 0.18, 1.25) m. Exterior model. The hazard plate carries no lettering or symbol. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Oil and Fuel Store (Lighthouse and Rocky Coast)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36596/v1/model.glb
Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-oil-and-fuel-store-3da4b0e9
Description: Detached stone store for the lamp oil, 3.2 by 2.4 m with a sheet roof, an iron door on its own hinge node, a louvred vent and a blank red hazard plate. Kept clear of the cottage for the obvious reason.

- Dimensions (X × Y × Z): 3.56 × 2.796 × 2.72 metres
- Triangles: 152
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36596/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Oil and Fuel Store (Lighthouse and Rocky Coast)

Detached stone store for the lamp oil, 3.2 by 2.4 m with a sheet roof, an iron door on its own hinge node, a louvred vent and a blank red hazard plate. Kept clear of the cottage for the obvious reason.

Download asset · 11.3 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 36 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 31 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Fuel Store Shed 2.5 m (FPS Survival Forest Outpost)Animated

Fuel Store Shed 2.5 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a small corrugated fuel store on a concrete pad with a hinged door and a lit red warning lamp. Animated open and close.

@3dassets5.3k tris · 10 ↓
Oil Lamp Row (Indian Bazaar Street and Temple)

Oil Lamp Row (Indian Bazaar Street and Temple)

Five small clay oil lamps on a stone ledge, 1.16 m long and 250 mm tall: each lamp is a shallow bowl with a rolled rim and a wick standing at the lip. No flame, no light source and no glow; the lamps are geometry only.

@3dassets584 tris · 7 ↓
Communal Tool Store (Allotments and Community Garden)Animated

Communal Tool Store (Allotments and Community Garden)

The site's shared store: a 3 x 2 m timber building 2.3 m at the front under a corrugated pent roof, with a wide braced door and a padlock. The door is one node on its hinge stile; the roof sheets and the padlock are fixed.

@3dassets300 tris · 8 ↓
Door Hinge Carriage (Spacecraft Thermal Test Chamber)

Door Hinge Carriage (Spacecraft Thermal Test Chamber)

Wheeled door support carriage with braced mast, two long hinge arms and captive vertical hinge pins. Carries the parked open chamber door on a broad steel base.

@3dassets4.1k tris · 11 ↓
Oil Drum Store (Lighthouse and Rocky Coast)

Oil Drum Store (Lighthouse and Rocky Coast)

Store of lamp oil: five 200 litre drums standing on a timber pallet with two more laid on their sides beside it, red and iron, 2.4 by 1.4 m over the pallet. No maker or product marks.

@3dassets1.2k tris · 11 ↓
Stores Locker (Submarine Interior and Control Room)Animated

Stores Locker (Submarine Interior and Control Room)

A 920 mm two door stores locker 1.94 m tall with a plinth, a capping rail, drop handles and a plain coloured label strip on each door. Both doors swing on the door-1 and door-2 nodes. The labels are colour only, so nothing is named.

@3dassets640 tris · 11 ↓
Stone Field Hut (Vineyard and Winery)Animated

Stone Field Hut (Vineyard and Winery)

Small dry stone field hut, 2.9 x 2.5 m, with rough proud facing stones on all four walls, a lintelled doorway with a boarded plank door on strap hinges and a corbelled stone roof rising to a cap.

@3dassets592 tris · 12 ↓
Mesh Store Door (Underground Bunker and Survivor Hideout)Animated

Mesh Store Door (Underground Bunker and Survivor Hideout)

Mesh Store Door: 0.94 × 2.1 × 0.14 m nominal survival door assembly.

@3dassets344 tris · 11 ↓
Door Sheet Metal Leaf (Modular Survival Base Builder)Animated

Door Sheet Metal Leaf (Modular Survival Base Builder)

Door Sheet Metal Leaf: 0.94 × 2.1 × 0.09 m nominal survival door assembly.

@3dassets352 tris · 10 ↓
Iron Service Door (Undercity Sewers and Thieves Den)

Iron Service Door (Undercity Sewers and Thieves Den)

Named hinged iron service door in a fixed metal jamb.

@3dassets816 tris · 7 ↓
Garden shed with hinged door (Lawn Mowing Simulator Kit)Animated

Garden shed with hinged door (Lawn Mowing Simulator Kit)

Low poly garden shed with a hinged door on its own pivot, a gable felt roof, a side window and boarded walls.

@3dassets240 tris · 13 ↓
Small greenhouse with hinged door (Lawn Mowing Simulator Kit)Animated

Small greenhouse with hinged door (Lawn Mowing Simulator Kit)

Low poly small garden greenhouse with a hinged door, glazed walls and roof on a cream frame, and two staging benches of potted plants.

@3dassets708 tris · 11 ↓