
Loading model
About
A 920 mm two door stores locker 1.94 m tall with a plinth, a capping rail, drop handles and a plain coloured label strip on each door. Both doors swing on the door-1 and door-2 nodes. The labels are colour only, so nothing is named. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: door-1, door-2. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stores Locker (Submarine Interior and Control Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/36510/v1/model.glb Asset page: https://3dassets.dev/assets/submarine-interior-and-control-room-stores-locker-d0b59ff9 Description: A 920 mm two door stores locker 1.94 m tall with a plinth, a capping rail, drop handles and a plain coloured label strip on each door. Both doors swing on the door-1 and door-2 nodes. The labels are colour only, so nothing is named. - Dimensions (X × Y × Z): 0.94 × 1.96 × 0.504 metres - Triangles: 640 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36510/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stores Locker (Submarine Interior and Control Room)
A 920 mm two door stores locker 1.94 m tall with a plinth, a capping rail, drop handles and a plain coloured label strip on each door. Both doors swing on the door-1 and door-2 nodes. The labels are colour only, so nothing is named.