3DAssets.dev

Loading model

About

Signal mast 7.4 m tall on a stone base, with a yard, two gaffs, stays and four blank flags hoisted on the halyards. The flags are flat rigid panels in plain colour and carry no code or device. Dimensions 3.45 by 7.55 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Nothing here moves: flags and halyards are cloth and rope, which need a joint per element or a shader. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Signal Mast with Flags (Lighthouse and Rocky Coast)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36631/v1/model.glb
Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-signal-mast-with-flags-c852fc5e
Description: Signal mast 7.4 m tall on a stone base, with a yard, two gaffs, stays and four blank flags hoisted on the halyards. The flags are flat rigid panels in plain colour and carry no code or device.

- Dimensions (X × Y × Z): 3.45 × 7.55 × 1.1 metres
- Triangles: 212
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36631/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Signal Mast with Flags (Lighthouse and Rocky Coast)

Signal mast 7.4 m tall on a stone base, with a yard, two gaffs, stays and four blank flags hoisted on the halyards. The flags are flat rigid panels in plain colour and carry no code or device.

Download asset · 13.1 KB

More in Props & Furniture

Mesh Stillage (Car Factory Production Line)

Mesh Stillage (Car Factory Production Line)

Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit.

@3dassets4.4k tris · 10 ↓
Pallet With Parts Crates (Car Factory Production Line)

Pallet With Parts Crates (Car Factory Production Line)

Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit.

@3dassets1.6k tris · 10 ↓
Gate Seating Row (Airport Terminal and Ground Operations)

Gate Seating Row (Airport Terminal and Ground Operations)

Four seat gate lounge beam: a steel spine on two splayed sled feet carrying four moulded seat pans, raked backs and cast armrests between every place.

@3dassets400 tris · 6 ↓
Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)Animated

Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)

Two-guide tide-following mooring ring with captive timber slide blocks, bronze crosspiece, upper and lower travel stops and anchored stone foot. Follow-tide slides only the ring carriage between supported stops.

@3dassets4.8k tris · 5 ↓
Six Slot Rod Rack (Fishing Harbour and Boats)

Six Slot Rod Rack (Fishing Harbour and Boats)

Freestanding timber storage rack with drilled-style upper slots and six rubber-lined foot cups.

@3dassets3.2k tris · 5 ↓
Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)Animated

Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)

Gasketed flood-record chest with eight individually clamped suspended files on metal rails, supported rear hinges and two lid straps. Open-close reveals the genuine hollow archive interior.

@3dassets8.9k tris · 4 ↓
Departure Board Arrivals (Airport Terminal and Ground Operations)

Departure Board Arrivals (Airport Terminal and Ground Operations)

The same flight information display in the amber header colour, for signing the arrivals hall from the same fabrication.

@3dassets360 tris · 4 ↓
Self Service Kiosk (Airport Terminal and Ground Operations)

Self Service Kiosk (Airport Terminal and Ground Operations)

Free-standing self-service check-in kiosk: a weighted disc pedestal, a body with a raked touchscreen, a boarding-pass slot and card reader, and an illuminated header panel.

@3dassets272 tris · 4 ↓
Angler’s Umbrella (Fishing Harbour and Boats)

Angler’s Umbrella (Fishing Harbour and Boats)

Eight-panel orange and ivory shelter with exposed spokes, pointed finial and ground spike.

@3dassets488 tris · 4 ↓
Folding Fishing Stool (Fishing Harbour and Boats)

Folding Fishing Stool (Fishing Harbour and Boats)

Cross-braced stool with woven canvas seat, capped tubing and hinge bolts.

@3dassets292 tris · 4 ↓
Insulated Catch Cooler (Fishing Harbour and Boats)

Insulated Catch Cooler (Fishing Harbour and Boats)

Rounded hard cooler with recessed lid, two buckled straps, drain plug and side handles.

@3dassets448 tris · 4 ↓
Root Resin Lamp (Bellroot Fen Floodward Marches)

Root Resin Lamp (Bellroot Fen Floodward Marches)

Closed bronze resin fuel chamber with a framed thick-walled translucent amber diffuser, seated burner, filler cap and carrying loop. No shader haze or embedded light.

@3dassets4.7k tris · 3 ↓

Similar assets

Yard floodlight mast, 6 m (Recycling Centre and Waste Transfer Yard)

Yard floodlight mast, 6 m (Recycling Centre and Waste Transfer Yard)

Yard lighting column 6 m tall: a charcoal mast on a bolted base plate over a concrete pad, an orange inspection collar, and a head frame carrying three floodlights with yellow lenses tilted down over the working area.

@3dassets200 tris
Signal Flag Mast (Fortified Compound Expansion)

Signal Flag Mast (Fortified Compound Expansion)

Signal Flag Mast: 0.25 × 3 × 0.25 m nominal survival post assembly.

@3dassets96 tris
Yard floodlight mast (Tool Hire Depot and Plant Yard)

Yard floodlight mast (Tool Hire Depot and Plant Yard)

Galvanised floodlight mast 5 m tall on a bolted base plate: a tapered column, a charcoal head frame carrying three canted flood lamps with glass lenses and a hooded junction box at working height.

@3dassets344 tris
Timber Yard Base (Sawmill and Timber Yard)

Timber Yard Base (Sawmill and Timber Yard)

Twenty-by-thirteen metre timber yard base with individual hardstanding slabs and raised side edging, sized for mill shed, covered stock store and clear front loading lane.

@3dassets79.5k tris
Ship Mast Module (Pirate Port and Tall Ships)

Ship Mast Module (Pirate Port and Tall Ships)

A 12 m mast module for the deck sections: a stepped and wedged lower mast, a top with crosstrees, a topmast and truck, two yards with their sails furled in the gaskets, shroud panels with ratlines and fore and aft stays.

@3dassets2.6k tris
Site floodlight mast, 5.6 m (Self Storage Facility and Loading Bay)

Site floodlight mast, 5.6 m (Self Storage Facility and Loading Bay)

Yard lighting column 5.6 m tall: a tapered charcoal mast on a bolted base plate over a concrete pad, an orange inspection collar with a blank plate, and a head frame carrying three floodlights with cream lenses tilted down over the yard.

@3dassets924 tris
Flagpole with Flag (Lighthouse and Rocky Coast)

Flagpole with Flag (Lighthouse and Rocky Coast)

Station flagpole 6.7 m tall on a stone base, with a halyard and a blank flag flown at the head. The flag is a flat rigid panel with no device on it and does not move.

@3dassets152 tris
Stone Base High 4 m (Feudal Japan Castle Town)

Stone Base High 4 m (Feudal Japan Castle Town)

6 m tall inner-ring stone base with a deeper fan curve; deck ports at 6 m.

@3dassets432 tris
Stone Base Stair (Feudal Japan Castle Town)

Stone Base Stair (Feudal Japan Castle Town)

Straight stone base with a 1.6 m wide flight of ten stone steps on the inner face climbing from ground to the deck.

@3dassets960 tris
Stone Base Gateway (Koraimon) (Feudal Japan Castle Town)

Stone Base Gateway (Koraimon) (Feudal Japan Castle Town)

8 m stone-base gateway with a roofed timber double gate between two sloped stone blocks and small lean-to roofs over the rear posts.

@3dassets2.3k tris
Four Head Floodlight Mast (FPS Survival Forest Outpost)

Four Head Floodlight Mast (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 5.6 m floodlight mast with four lit heads on a cross bar, a guyed base and a switch box with a green lamp.

@3dassets6.1k tris
Recycling yard ground tile, 4 m (Recycling Centre and Waste Transfer Yard)

Recycling yard ground tile, 4 m (Recycling Centre and Waste Transfer Yard)

Heavy duty concrete yard module 4 m square and 100 mm thick with saw cut joints running each way, laid so its top face is the running surface, with edge ports on all four sides so a whole transfer yard repeats from it.

@3dassets72 tris