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About
The optic: a cast pedestal, a white burner column and a twelve panel lens drum of stepped rings on its own node, which turns about the vertical axis. 1.7 m across and 2.2 m tall, so it stands in the lantern room or on a cradle in the yard. Dimensions 1.79 by 1.96 by 1.79 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lens at (0.00, 1.30, 0.00) m. Connectors: base (tower) at (0.00, 0.00, 0.00) facing (0, -1, 0). No light source is embedded and no material is emissive; the lamp is modelled, not lit. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lighthouse Lamp and Lens (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36589/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-lighthouse-lamp-and-lens-330fc144 Description: The optic: a cast pedestal, a white burner column and a twelve panel lens drum of stepped rings on its own node, which turns about the vertical axis. 1.7 m across and 2.2 m tall, so it stands in the lantern room or on a cradle in the yard. - Dimensions (X × Y × Z): 1.79 × 1.96 × 1.79 metres - Triangles: 1.2k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36589/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Lighthouse Lamp and Lens (Lighthouse and Rocky Coast)
The optic: a cast pedestal, a white burner column and a twelve panel lens drum of stepped rings on its own node, which turns about the vertical axis. 1.7 m across and 2.2 m tall, so it stands in the lantern room or on a cradle in the yard.