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Walkable demo

Moonsteel Convergence: walk the Rift

Walk a night MOBA map from the Lunar Nexus to the Solar Nexus: tower line, bridge duel, river crab, two jungle boss pits and stocked armories.

About

A night lane map in 180 degree rotational symmetry: lunar base south, solar base north, a rune lane over a moonstone bridge crossing a jade river, jungle with two boss pits east and west.

Placed: both nexus engines on terrace foundations with moonwell, ember shrine, recall frames, vault pedestals with relics on top, coffers, flasks and vials; full tower lines (sentinels, twin-bolt bastions, inhibitors); six champions dueling or holding ground; three minion types in four marching waves plus two siege crawlers; river crab and two prowlers; arena floors with rims and wardens; two stocked armories; wards, standards, braziers, helixes, domes, seals, pulses, bolts and a binding cage as battlefield markers; full jungle planting of pines, jadewoods, ridges, outcrops, ferns, thickets and spellcaps.

Nothing moves: the pack ships zero animation clips, so every placement uses the default static pose and no animate flag is set. Champions and minions stand posed as issued, which suits a tactical map read.

Not placed: the six composed environment scenes (lunar sanctuary courtyard, river lane clash, obsidian boss pit, six champions lineup, relic armory, river jungle encounter). Each bundles many of the same models into one 4 to 20 m footprint, so placing them would duplicate the individually placed members and swallow the layout.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Moonsteel Convergence: walk the Rift" demo scene from the Moonsteel Convergence: MOBA Champions and Arena pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/moonsteel-convergence
Pack manifest: https://3dassets.dev/api/v1/packs/moonsteel-convergence
Demo page: https://3dassets.dev/demos/moonsteel-convergence

- 201 placements of 68 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0.3, -20) facing 0 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Moonsteel Convergence: walk the Rift with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Moonsteel Convergence: walk the Rift with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Moonsteel Convergence: walk the Rift in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Sanctuary terrace — large foundation (Moonsteel Convergence: MOBA Champions and Arena)

Sanctuary terrace — large foundation (Moonsteel Convergence: MOBA Champions and Arena)

Twelve-metre square courtyard foundation with nine large stone slabs, visible joints and a silver perimeter. Top y=0.26 m.

@3dassets1.5k tris · 9 ↓
Lunar nexus — convergence engine (Moonsteel Convergence: MOBA Champions and Arena)

Lunar nexus — convergence engine (Moonsteel Convergence: MOBA Champions and Arena)

Violet crystal engine enclosed by four ribbed obelisks, curved gold crown braces and a stepped dais.

@3dassets10.6k tris · 10 ↓
Solar nexus — convergence engine (Moonsteel Convergence: MOBA Champions and Arena)

Solar nexus — convergence engine (Moonsteel Convergence: MOBA Champions and Arena)

Amber crystal engine enclosed by four ribbed obelisks, curved gold crown braces and a stepped dais.

@3dassets10.6k tris · 9 ↓
Moonwell restoration fountain (Moonsteel Convergence: MOBA Champions and Arena)

Moonwell restoration fountain (Moonsteel Convergence: MOBA Champions and Arena)

Hollow carved basin with luminous pool, a central orb and four curved stream meshes.

@3dassets5.1k tris · 9 ↓
Ember offering shrine (Moonsteel Convergence: MOBA Champions and Arena)

Ember offering shrine (Moonsteel Convergence: MOBA Champions and Arena)

Stone jungle shrine with three inset runes, an overhanging altar slab and an amber crystal offering.

@3dassets2.0k tris · 9 ↓
Recall beacon — open portal frame (Moonsteel Convergence: MOBA Champions and Arena)

Recall beacon — open portal frame (Moonsteel Convergence: MOBA Champions and Arena)

Nested pointed metal portal frame with a central spell orb and paired grounding crystals. No teleport logic.

@3dassets3.0k tris · 10 ↓
Solar recall beacon — open portal frame (Moonsteel Convergence: MOBA Champions and Arena)

Solar recall beacon — open portal frame (Moonsteel Convergence: MOBA Champions and Arena)

Nested pointed metal portal frame with a central spell orb and paired grounding crystals. No teleport logic.

@3dassets3.0k tris · 10 ↓
Relic vault pedestal (Moonsteel Convergence: MOBA Champions and Arena)

Relic vault pedestal (Moonsteel Convergence: MOBA Champions and Arena)

Raised relic display with forked metal supports, transverse cradle and a large capture crystal.

@3dassets2.2k tris · 9 ↓
Capture relic — claw setting (Moonsteel Convergence: MOBA Champions and Arena)

Capture relic — claw setting (Moonsteel Convergence: MOBA Champions and Arena)

Amber objective crystal held by five curved gold claws on a small bolted pedestal.

@3dassets2.6k tris · 10 ↓
Sealed grimoire (Moonsteel Convergence: MOBA Champions and Arena)

Sealed grimoire (Moonsteel Convergence: MOBA Champions and Arena)

Thick spellbook with visible page courses, metal corners, raised cover rune and dark binding.

@3dassets1.2k tris · 8 ↓
Relic coffer — domed chest (Moonsteel Convergence: MOBA Champions and Arena)

Relic coffer — domed chest (Moonsteel Convergence: MOBA Champions and Arena)

Metal-bound relic chest with domed lid, corner straps and keyplate. Separate lid meshes support a rear-edge hinge using the included mechanics.js helper.

@3dassets1.9k tris · 11 ↓
Restoration flask (Moonsteel Convergence: MOBA Champions and Arena)

Restoration flask (Moonsteel Convergence: MOBA Champions and Arena)

Rounded opaque amber potion bottle with shaped shoulders, stopper, neck band and raised cross label.

@3dassets1.3k tris · 8 ↓
Aether vial (Moonsteel Convergence: MOBA Champions and Arena)

Aether vial (Moonsteel Convergence: MOBA Champions and Arena)

Octagonal violet mana vial with a broad belly, long neck, silver stopper and ornamental gold spine.

@3dassets824 tris · 9 ↓
Sanctuary pointed gateway (Moonsteel Convergence: MOBA Champions and Arena)

Sanctuary pointed gateway (Moonsteel Convergence: MOBA Champions and Arena)

Open pointed arch with fluted columns, twin crystal finials and nested gold molding; roughly 5 m tall.

@3dassets4.5k tris · 8 ↓
Sanctuary five-step stairs (Moonsteel Convergence: MOBA Champions and Arena)

Sanctuary five-step stairs (Moonsteel Convergence: MOBA Champions and Arena)

Five broad stone steps with polished nosings and rising gold handrails. Rise 1 m; tread 0.6 m.

@3dassets1.7k tris · 12 ↓
Convergence plaza — rune tile (Moonsteel Convergence: MOBA Champions and Arena)

Convergence plaza — rune tile (Moonsteel Convergence: MOBA Champions and Arena)

Four-metre courtyard tile with concentric metal inlays and eight radial diamond runes.

@3dassets3.2k tris · 10 ↓
Runestone lane — straight tile (Moonsteel Convergence: MOBA Champions and Arena)

Runestone lane — straight tile (Moonsteel Convergence: MOBA Champions and Arena)

Four-metre paving module with bevelled individual stones and silver edge strips. Walking surface y=0.26 m.

@3dassets2.1k tris · 9 ↓
Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA Champions and Arena)

Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA Champions and Arena)

Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.

@3dassets1.6k tris · 9 ↓
Moonstone bridge — filigree railings (Moonsteel Convergence: MOBA Champions and Arena)

Moonstone bridge — filigree railings (Moonsteel Convergence: MOBA Champions and Arena)

Four-metre bridge with eight deck courses, pointed-arch balusters and six crystal lamps. Deck y=0.42 m.

@3dassets5.8k tris · 14 ↓
Jade river surface tile (Moonsteel Convergence: MOBA Champions and Arena)

Jade river surface tile (Moonsteel Convergence: MOBA Champions and Arena)

Four-metre opaque jade water tile with fine curved silver ripple meshes; no shader animation.

@3dassets888 tris · 11 ↓
Reed riverbank strip (Moonsteel Convergence: MOBA Champions and Arena)

Reed riverbank strip (Moonsteel Convergence: MOBA Champions and Arena)

Four-metre shore strip with individual smooth stones and clumps of curved reeds.

@3dassets1.9k tris · 8 ↓
Sweeping lane corner (Moonsteel Convergence: MOBA Champions and Arena)

Sweeping lane corner (Moonsteel Convergence: MOBA Champions and Arena)

Quarter-turn paving arrangement on a four-metre tile with a curved silver curb. Scene dressing; no snapping ports.

@3dassets2.8k tris · 10 ↓
Courtyard wall — four metres (Moonsteel Convergence: MOBA Champions and Arena)

Courtyard wall — four metres (Moonsteel Convergence: MOBA Champions and Arena)

Reversible low wall with raised panels, coping stones and three reinforced piers.

@3dassets1.6k tris · 8 ↓
Watch pillar with finial (Moonsteel Convergence: MOBA Champions and Arena)

Watch pillar with finial (Moonsteel Convergence: MOBA Champions and Arena)

Standalone fluted boundary pillar with stepped capital, metal collars and crystal finial.

@3dassets3.2k tris · 10 ↓
Lunar sentinel — outer tower (Moonsteel Convergence: MOBA Champions and Arena)

Lunar sentinel — outer tower (Moonsteel Convergence: MOBA Champions and Arena)

Four-faced buttressed sentinel with inlaid diamond runes, collar bolts and a six-prong crystal crown.

@3dassets3.9k tris · 9 ↓
Solar sentinel — outer tower (Moonsteel Convergence: MOBA Champions and Arena)

Solar sentinel — outer tower (Moonsteel Convergence: MOBA Champions and Arena)

Four-faced buttressed sentinel with inlaid diamond runes, collar bolts and a six-prong crystal crown.

@3dassets3.9k tris · 9 ↓
Twin-bolt bastion — siege tower (Moonsteel Convergence: MOBA Champions and Arena)

Twin-bolt bastion — siege tower (Moonsteel Convergence: MOBA Champions and Arena)

Twin hollow-muzzle defense turret on a ringed pedestal. Separate turret meshes support a common rotation group via the included mechanics.js helper.

@3dassets4.7k tris · 8 ↓
Lunar inhibitor — containment tripod (Moonsteel Convergence: MOBA Champions and Arena)

Lunar inhibitor — containment tripod (Moonsteel Convergence: MOBA Champions and Arena)

Three angled containment struts surround a tall faceted inhibitor crystal on a bolted platform.

@3dassets2.9k tris · 9 ↓
Solar inhibitor — containment tripod (Moonsteel Convergence: MOBA Champions and Arena)

Solar inhibitor — containment tripod (Moonsteel Convergence: MOBA Champions and Arena)

Three angled containment struts surround a tall faceted inhibitor crystal on a bolted platform.

@3dassets2.9k tris · 9 ↓
Lunar war standard (Moonsteel Convergence: MOBA Champions and Arena)

Lunar war standard (Moonsteel Convergence: MOBA Champions and Arena)

Hanging swallowtail banner with raised diamond heraldry, side trim, crossbar and crystal finial. Solid static cloth.

@3dassets2.1k tris · 11 ↓
Ritual brazier (Moonsteel Convergence: MOBA Champions and Arena)

Ritual brazier (Moonsteel Convergence: MOBA Champions and Arena)

Turned stone brazier with carved ribs, hollow bronze bowl and five solid amber flame meshes.

@3dassets1.0k tris · 9 ↓
Sentry tripod — control ward (Moonsteel Convergence: MOBA Champions and Arena)

Sentry tripod — control ward (Moonsteel Convergence: MOBA Champions and Arena)

Three-legged control ward with a banded sensor housing, amber lens crystal and protective rim.

@3dassets2.3k tris · 9 ↓
Watcher’s eye — vision ward (Moonsteel Convergence: MOBA Champions and Arena)

Watcher’s eye — vision ward (Moonsteel Convergence: MOBA Champions and Arena)

Open eye-shaped vision totem with a luminous pupil, forked metal arms and a weighted base.

@3dassets2.9k tris · 8 ↓
Recall helix (Moonsteel Convergence: MOBA Champions and Arena)

Recall helix (Moonsteel Convergence: MOBA Champions and Arena)

Two-and-a-half-turn rising recall spiral anchored by six crystal markers and concentric ground rings. Static geometry.

@3dassets2.8k tris · 10 ↓
Aegis lattice dome (Moonsteel Convergence: MOBA Champions and Arena)

Aegis lattice dome (Moonsteel Convergence: MOBA Champions and Arena)

Open protective dome formed by six crossing luminous arches and a silver ground hoop. Geometry-only shield effect.

@3dassets3.7k tris · 9 ↓
Binding cage (Moonsteel Convergence: MOBA Champions and Arena)

Binding cage (Moonsteel Convergence: MOBA Champions and Arena)

Eight inward-curving spell ribs joined by ground and shoulder rings; open snare silhouette. No collision included.

@3dassets4.2k tris · 8 ↓
Renewal pulse (Moonsteel Convergence: MOBA Champions and Arena)

Renewal pulse (Moonsteel Convergence: MOBA Champions and Arena)

Six raised healing crosses around an amber ring and central orb. Opaque emissive mesh, no particles or animation.

@3dassets2.5k tris · 8 ↓
Searing bolt — twisting trails (Moonsteel Convergence: MOBA Champions and Arena)

Searing bolt — twisting trails (Moonsteel Convergence: MOBA Champions and Arena)

Faceted projectile with three tapered spiral trails; long axis +Y, tip at the low end. Static mesh.

@3dassets1.2k tris · 10 ↓
Triple crescent slash (Moonsteel Convergence: MOBA Champions and Arena)

Triple crescent slash (Moonsteel Convergence: MOBA Champions and Arena)

Three parallel curved slash ribbons with tapered ends; solid cross sections and two contrasting materials.

@3dassets1.4k tris · 10 ↓
Crystal impact burst (Moonsteel Convergence: MOBA Champions and Arena)

Crystal impact burst (Moonsteel Convergence: MOBA Champions and Arena)

Ten angular energy shards radiating from a compact impact ring. Static burst mesh for timed spawning.

@3dassets872 tris · 8 ↓
Aegis Marshal — tank champion (Moonsteel Convergence: MOBA Champions and Arena)

Aegis Marshal — tank champion (Moonsteel Convergence: MOBA Champions and Arena)

Fully armored shield champion: kite shield, engraved cuirass, layered greaves, crown and trimmed cape. Static pose.

@3dassets5.9k tris · 9 ↓
Crescent Seer — control mage (Moonsteel Convergence: MOBA Champions and Arena)

Crescent Seer — control mage (Moonsteel Convergence: MOBA Champions and Arena)

Crescent-staff mage with angular hood, ornamented armor, bound spellbook and floor-length trimmed cloak. Static pose.

@3dassets8.9k tris · 9 ↓
Dawn Breaker — bruiser champion (Moonsteel Convergence: MOBA Champions and Arena)

Dawn Breaker — bruiser champion (Moonsteel Convergence: MOBA Champions and Arena)

Horned frontline champion carrying a banded warhammer with amber core and heavy overlapping armor. Static pose.

@3dassets6.0k tris · 11 ↓
Veil Duelist — assassin champion (Moonsteel Convergence: MOBA Champions and Arena)

Veil Duelist — assassin champion (Moonsteel Convergence: MOBA Champions and Arena)

Twin-blade assassin with swept helmet fins, segmented armor and compact split cape. Static display pose.

@3dassets6.2k tris · 9 ↓
Vesper Huntress — ranged champion (Moonsteel Convergence: MOBA Champions and Arena)

Vesper Huntress — ranged champion (Moonsteel Convergence: MOBA Champions and Arena)

Armored ranger with recurved crystal bow, taut string, back quiver, four fletched arrows and short cloak. Static pose.

@3dassets6.1k tris · 9 ↓
Seraph Mender — support champion (Moonsteel Convergence: MOBA Champions and Arena)

Seraph Mender — support champion (Moonsteel Convergence: MOBA Champions and Arena)

Mechanical-wing support with six solid feather blades, gold halo, armored robe and amber healing orb. Static pose.

@3dassets6.2k tris · 12 ↓
Vanguard lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Vanguard lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Detailed vanguard minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose.

@3dassets5.1k tris · 9 ↓
Arbalist lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Arbalist lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Detailed arbalist minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose.

@3dassets5.1k tris · 10 ↓
Acolyte lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Acolyte lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Detailed acolyte minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose.

@3dassets6.0k tris · 9 ↓
Siege crawler — crystal mortar (Moonsteel Convergence: MOBA Champions and Arena)

Siege crawler — crystal mortar (Moonsteel Convergence: MOBA Champions and Arena)

Four spoked wheels, reinforced chassis and hollow mortar muzzle; armored crystal-powered lane siege machine.

@3dassets5.1k tris · 11 ↓
Boss arena floor — ritual circle (Moonsteel Convergence: MOBA Champions and Arena)

Boss arena floor — ritual circle (Moonsteel Convergence: MOBA Champions and Arena)

Circular 5.6 m encounter floor with concentric metal inlays and twelve solid runic marks.

@3dassets1.7k tris · 8 ↓
Boss arena crescent rim (Moonsteel Convergence: MOBA Champions and Arena)

Boss arena crescent rim (Moonsteel Convergence: MOBA Champions and Arena)

Open semicircular boss-pit boundary of bevelled stone monoliths with spaced crystal markers.

@3dassets536 tris · 8 ↓
Obsidian Warden — jungle boss (Moonsteel Convergence: MOBA Champions and Arena)

Obsidian Warden — jungle boss (Moonsteel Convergence: MOBA Champions and Arena)

Massive stone automaton with fitted armor plates, ringed fists, crystal shoulders and recessed visor. Static pose.

@3dassets5.8k tris · 10 ↓
Gilded river crab — neutral objective (Moonsteel Convergence: MOBA Champions and Arena)

Gilded river crab — neutral objective (Moonsteel Convergence: MOBA Champions and Arena)

Eight articulated legs, layered shell plates, curved claws and glowing eyes define this river objective. Static pose.

@3dassets3.5k tris · 15 ↓
Jade prowler — jungle beast (Moonsteel Convergence: MOBA Champions and Arena)

Jade prowler — jungle beast (Moonsteel Convergence: MOBA Champions and Arena)

Four-legged guardian beast with plated muzzle, pointed ears, segmented legs, tail and crystal spine. Static pose.

@3dassets2.2k tris · 12 ↓
Moon pine — rooted evergreen (Moonsteel Convergence: MOBA Champions and Arena)

Moon pine — rooted evergreen (Moonsteel Convergence: MOBA Champions and Arena)

Tiered, irregular-profile evergreen with tapering trunk, lateral branches and five spreading roots.

@3dassets1.4k tris · 12 ↓
Weeping jadewood (Moonsteel Convergence: MOBA Champions and Arena)

Weeping jadewood (Moonsteel Convergence: MOBA Champions and Arena)

Arching willow-like jungle tree with six branches, low canopy clusters and eighteen hanging fronds.

@3dassets4.9k tris · 8 ↓
Basalt jungle ridge (Moonsteel Convergence: MOBA Champions and Arena)

Basalt jungle ridge (Moonsteel Convergence: MOBA Champions and Arena)

Five faceted basalt columns with moss caps, bevelled edges and fallen foothill rubble.

@3dassets1.2k tris · 9 ↓
Amethyst outcrop (Moonsteel Convergence: MOBA Champions and Arena)

Amethyst outcrop (Moonsteel Convergence: MOBA Champions and Arena)

Seven crystals of varied proportions emerging from a layered rock bed with pale rubble.

@3dassets652 tris · 9 ↓
Silverleaf fern rosette (Moonsteel Convergence: MOBA Champions and Arena)

Silverleaf fern rosette (Moonsteel Convergence: MOBA Champions and Arena)

Seven curved fronds with individually modeled leaflets and thin gold stems; compact undergrowth cluster.

@3dassets4.7k tris · 8 ↓
Spellcap mushroom colony (Moonsteel Convergence: MOBA Champions and Arena)

Spellcap mushroom colony (Moonsteel Convergence: MOBA Champions and Arena)

Six varied mushroom caps on pale stems, with luminous rims and a low rocky substrate.

@3dassets4.4k tris · 9 ↓
Concealment reed thicket (Moonsteel Convergence: MOBA Champions and Arena)

Concealment reed thicket (Moonsteel Convergence: MOBA Champions and Arena)

Dense nine-stem brush patch with alternating solid leaves and a distinct tall silhouette. Visibility logic is external.

@3dassets2.7k tris · 9 ↓
Armory weapon rack (Moonsteel Convergence: MOBA Champions and Arena)

Armory weapon rack (Moonsteel Convergence: MOBA Champions and Arena)

Three-slot metal weapon rack with projecting cradles, finial posts and a broad stable base.

@3dassets1.2k tris · 7 ↓
Moonsteel glaive (Moonsteel Convergence: MOBA Champions and Arena)

Moonsteel glaive (Moonsteel Convergence: MOBA Champions and Arena)

Long polearm with a tapered spear blade, hand wrap, crossguard, crystal socket and weighted butt.

@3dassets488 tris · 10 ↓
Runeblade longsword (Moonsteel Convergence: MOBA Champions and Arena)

Runeblade longsword (Moonsteel Convergence: MOBA Champions and Arena)

Bevelled double-edged sword with raised central fuller, emissive rune, bound grip and gold pommel.

@3dassets500 tris · 9 ↓
Crescent focus staff (Moonsteel Convergence: MOBA Champions and Arena)

Crescent focus staff (Moonsteel Convergence: MOBA Champions and Arena)

Open crescent staff with a central aether orb, braced neck and three distinct grip rings.

@3dassets2.4k tris · 8 ↓
Ember maul (Moonsteel Convergence: MOBA Champions and Arena)

Ember maul (Moonsteel Convergence: MOBA Champions and Arena)

Square warhammer with reinforced striking faces, wrapped haft, pommel bands and an amber crystal crown.

@3dassets2.5k tris · 11 ↓
Sentinel kite shield (Moonsteel Convergence: MOBA Champions and Arena)

Sentinel kite shield (Moonsteel Convergence: MOBA Champions and Arena)

Standalone layered kite shield with solid bevelled rim, crystal boss and attached rear handgrip.

@3dassets364 tris · 10 ↓