
About
Standalone layered kite shield with solid bevelled rim, crystal boss and attached rear handgrip. Dimensions 0.94 × 1.27 × 0.57 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sentinel kite shield (Moonsteel Convergence: MOBA collection)” asset in my project. Model: https://cdn.3dassets.dev/assets/18207/v1/model.glb Asset page: https://3dassets.dev/assets/moonsteel-convergence-sentinel-kite-shield-77f981d9 Description: Standalone layered kite shield with solid bevelled rim, crystal boss and attached rear handgrip. - Dimensions (X × Y × Z): 0.942 × 1.271 × 0.572 metres - Triangles: 364 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18207/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Sentinel kite shield (Moonsteel Convergence: MOBA collection)
Standalone layered kite shield with solid bevelled rim, crystal boss and attached rear handgrip.