3DAssets.dev

Loading model

About

Standalone layered kite shield with solid bevelled rim, crystal boss and attached rear handgrip. Dimensions 0.94 × 1.27 × 0.57 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Sentinel kite shield (Moonsteel Convergence: MOBA Champions and Arena)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18207/v1/model.glb
Asset page: https://3dassets.dev/assets/moonsteel-convergence-sentinel-kite-shield-77f981d9
Description: Standalone layered kite shield with solid bevelled rim, crystal boss and attached rear handgrip.

- Dimensions (X × Y × Z): 0.942 × 1.271 × 0.572 metres
- Triangles: 364
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18207/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Sentinel kite shield (Moonsteel Convergence: MOBA Champions and Arena)

Standalone layered kite shield with solid bevelled rim, crystal boss and attached rear handgrip.

Download asset · 20.3 KB

More in Weapons & Tools

Standard Assault Rifle (Mega Weapon Pack)Animated

Standard Assault Rifle (Mega Weapon Pack)

A standard issue assault rifle with a ribbed polymer handguard, a fixed stock, an aperture rear sight on the receiver rail and a birdcage flash hider on a threaded muzzle. Premium modern game asset for shooter and survival projects.

@3dassets37.9k tris · 39 ↓
Bolt-action precision rifle (FPS Guns and Shooting Range)Animated

Bolt-action precision rifle (FPS Guns and Shooting Range)

Bolt-action precision rifle with original detailed construction in metres.

@3dassets10.6k tris · 39 ↓
General Purpose Machine Gun (Mega Weapon Pack)Animated

General Purpose Machine Gun (Mega Weapon Pack)

A belt fed general purpose machine gun in olive: a heavy quick change barrel with a lift handle over the gas system, a hinged feed tray cover, a linked belt climbing out of a box on the left, a wide bipod at the gas block and a fixed shoulder stock. Premium modern game asset for

@3dassets47.5k tris · 33 ↓
Service Pistol (Mega Weapon Pack)Animated

Service Pistol (Mega Weapon Pack)

A full size service self loading pistol with a stippled polymer grip, a slide cut optic plate, a dust cover accessory rail and an aperture rear sight. Premium modern game asset for shooter and survival projects.

@3dassets29.6k tris · 30 ↓
Steel tool chest (Steampunk Airship Dock and Workshop)Animated

Steel tool chest (Steampunk Airship Dock and Workshop)

A riveted steel tool chest with a lift lid, ring handles and four drawer fronts.

@3dassets472 tris · 29 ↓
Angled Fore Grip (Mega Weapon Pack)

Angled Fore Grip (Mega Weapon Pack)

An angled fore grip that rakes forward under the handguard, with a stippled front face, finger stops along the back and a rail clamp on top. Premium modern game asset for shooter and survival projects.

@3dassets5.5k tris · 29 ↓
Vertical Fore Grip (Mega Weapon Pack)

Vertical Fore Grip (Mega Weapon Pack)

A vertical fore grip: a ribbed polymer column with a screw off base cap over a storage cavity, a stippled panel each side and a rail clamp on top. Premium modern game asset for shooter and survival projects.

@3dassets8.4k tris · 29 ↓
Gas Grenade (Mega Weapon Pack)

Gas Grenade (Mega Weapon Pack)

A riot gas grenade with ten emission ports, a ribbed can body, a stencil band and a lever fuze with a pull ring. Premium modern game asset for shooter and survival projects.

@3dassets10.5k tris · 29 ↓
Fragmentation Grenade (Mega Weapon Pack)

Fragmentation Grenade (Mega Weapon Pack)

A segmented body fragmentation hand grenade with cast grooves round and up the body, a knurled fuze, a striker lever and a pull ring on a split pin. Premium modern game asset for shooter and survival projects.

@3dassets13.2k tris · 29 ↓
Compact submachine gun (FPS Guns and Shooting Range)Animated

Compact submachine gun (FPS Guns and Shooting Range)

Compact submachine gun with original detailed construction in metres.

@3dassets11.3k tris · 29 ↓
Riveted toolbox (Steampunk Airship Dock and Workshop)Animated

Riveted toolbox (Steampunk Airship Dock and Workshop)

A 0.52 m riveted steel toolbox with a hinged lid and a swing handle.

@3dassets296 tris · 28 ↓
Hand tool tray (Steampunk Airship Dock and Workshop)

Hand tool tray (Steampunk Airship Dock and Workshop)

A timber tray of spanners, a hammer, a mallet, calipers and a scriber, laid out for work.

@3dassets516 tris · 28 ↓

Similar assets

Kite Shield (Swords, Shields and Melee Arms)

Kite Shield (Swords, Shields and Melee Arms)

A long kite shield tapering to a point, painted with a red cross on bone, with a leather rim, an iron boss and rim rivets. Standard medieval game asset for adventure and RPG projects.

@3dassets5.4k tris · 12 ↓
Round Shield (Swords, Shields and Melee Arms)

Round Shield (Swords, Shields and Melee Arms)

A large round shield of oak boards painted in red and bone quarters, with a rawhide rim, a domed iron boss and sixteen rim rivets. Standard medieval game asset for adventure and RPG projects.

@3dassets4.6k tris · 9 ↓
Ironbound Round Shield (Swords, Shields and Melee Arms)

Ironbound Round Shield (Swords, Shields and Melee Arms)

A plain oak round shield bound in iron: two straps across the face, a bound rim, a steel boss and twelve rim rivets. Standard medieval game asset for adventure and RPG projects.

@3dassets4.1k tris · 15 ↓
Heater Shield (Swords, Shields and Melee Arms)

Heater Shield (Swords, Shields and Melee Arms)

A small heater shield with a blue field, a bone chevron, a leather rim, an iron boss and rim rivets. Standard medieval game asset for adventure and RPG projects.

@3dassets4.3k tris · 12 ↓
Boss arena crescent rim (Moonsteel Convergence: MOBA Champions and Arena)

Boss arena crescent rim (Moonsteel Convergence: MOBA Champions and Arena)

Open semicircular boss-pit boundary of bevelled stone monoliths with spaced crystal markers.

@3dassets536 tris · 8 ↓
Tower Shield (Swords, Shields and Melee Arms)

Tower Shield (Swords, Shields and Melee Arms)

A tall curved tower shield of oak with iron rails top and bottom, a raised centre spine, a red painted stripe and a domed boss. Standard medieval game asset for adventure and RPG projects.

@3dassets2.8k tris · 12 ↓
Shield Rack (Swords, Shields and Melee Arms)

Shield Rack (Swords, Shields and Melee Arms)

A three shelf oak shield rack holding six shields lying flat in pairs, with a raised lip on each shelf and iron strapped uprights. Standard medieval game asset for adventure and RPG projects.

@3dassets1.4k tris · 13 ↓
Crystal-lined tunnel (Cave and Crystal Caverns)

Crystal-lined tunnel (Cave and Crystal Caverns)

Standard passage with low crystals kept outside the central walking line.

@3dassets856 tris · 11 ↓
Crystal cave chamber (Cave and Crystal Caverns)

Crystal cave chamber (Cave and Crystal Caverns)

Chamber with an open viewing roof and separate crystal growths at its margins.

@3dassets1.4k tris · 12 ↓
Wall crystal growth (Cave and Crystal Caverns)

Wall crystal growth (Cave and Crystal Caverns)

Crystals project sideways from a thick wall-mounted rock backing, delivered grounded.

@3dassets192 tris · 10 ↓
Crystal landmark spire (Cave and Crystal Caverns)

Crystal landmark spire (Cave and Crystal Caverns)

Large dominant crystal surrounded by small distinct subsidiary prisms.

@3dassets180 tris · 12 ↓
Crystal floor tile (Cave and Crystal Caverns)

Crystal floor tile (Cave and Crystal Caverns)

Four-metre stone floor with low crystals confined to one corner.

@3dassets192 tris · 11 ↓