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About

Open semicircular boss-pit boundary of bevelled stone monoliths with spaced crystal markers. Dimensions 3.63 × 2.46 × 6.28 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Boss arena crescent rim (Moonsteel Convergence: MOBA collection)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18195/v1/model.glb
Asset page: https://3dassets.dev/assets/moonsteel-convergence-boss-arena-rim-6da78b92
Description: Open semicircular boss-pit boundary of bevelled stone monoliths with spaced crystal markers.

- Dimensions (X × Y × Z): 3.627 × 2.46 × 6.28 metres
- Triangles: 536
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18195/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Boss arena crescent rim (Moonsteel Convergence: MOBA collection)

Open semicircular boss-pit boundary of bevelled stone monoliths with spaced crystal markers.

Download asset · 26.9 KB

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