3DAssets.dev
Loading model…

About

Two-and-a-half-turn rising recall spiral anchored by six crystal markers and concentric ground rings. Static geometry. Dimensions 2.01 × 2.52 × 1.98 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Recall helix (Moonsteel Convergence: MOBA Champions and Arena)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18212/v1/model.glb
Asset page: https://3dassets.dev/assets/moonsteel-convergence-recall-helix-5cb2dffc
Description: Two-and-a-half-turn rising recall spiral anchored by six crystal markers and concentric ground rings. Static geometry.

- Dimensions (X × Y × Z): 2.013 × 2.524 × 1.98 metres
- Triangles: 2.8k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18212/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Recall helix (Moonsteel Convergence: MOBA Champions and Arena)

Two-and-a-half-turn rising recall spiral anchored by six crystal markers and concentric ground rings. Static geometry.

Download asset · 132.6 KB

More in Effects & Primitives

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.

@3dassets56 tris
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris

Similar assets

Greybox spiral stair half-turn segment (Modular Greybox Architecture Kit)

Greybox spiral stair half-turn segment (Modular Greybox Architecture Kit)

A stackable spiral stair segment: twelve wedge winders sweeping 180 degrees around a 0.24 m column, climbing 1.5 m, with balusters and a helical outer handrail.

@3dassets1.1k tris
Six hook changing rail (Football Soccer Stadium and Club Grounds)

Six hook changing rail (Football Soccer Stadium and Club Grounds)

1.2 m backing rail with six projecting J-style coat hooks, supplied ground-centred for placement.

@3dassets396 tris
Wall crystal growth (Cave and Crystal Caverns)

Wall crystal growth (Cave and Crystal Caverns)

Crystals project sideways from a thick wall-mounted rock backing, delivered grounded.

@3dassets192 tris
Recall helix (VFX Mesh Library)

Recall helix (VFX Mesh Library)

Two counter wound spirals rising from a stepped base ring around a slim core shaft, with seven lifting motes.

@3dassets1.5k tris
Marked half training pitch (Football Soccer Stadium and Club Grounds)

Marked half training pitch (Football Soccer Stadium and Club Grounds)

38 by 52 m bounded training surface with a compact penalty area and half centre circle.

@3dassets352 tris
Six rung agility ladder (Football Soccer Stadium and Club Grounds)

Six rung agility ladder (Football Soccer Stadium and Club Grounds)

2.4 m flat training ladder with seven rungs forming six footwork spaces.

@3dassets108 tris
Six seat team dugout (Football Soccer Stadium and Club Grounds)

Six seat team dugout (Football Soccer Stadium and Club Grounds)

4 m sheltered dugout with six seats, closed rear and side panels, and open front.

@3dassets372 tris
Six bottle sideline carrier (Football Soccer Stadium and Club Grounds)

Six bottle sideline carrier (Football Soccer Stadium and Club Grounds)

420 mm handled carrier with six separately shaped water bottles.

@3dassets324 tris
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris
Rising cave tunnel (Cave and Crystal Caverns)

Rising cave tunnel (Cave and Crystal Caverns)

Four-metre tunnel rises one metre between its north and south floor ports.

@3dassets676 tris
Crystal-lined tunnel (Cave and Crystal Caverns)

Crystal-lined tunnel (Cave and Crystal Caverns)

Standard passage with low crystals kept outside the central walking line.

@3dassets856 tris
Crystal cave chamber (Cave and Crystal Caverns)

Crystal cave chamber (Cave and Crystal Caverns)

Chamber with an open viewing roof and separate crystal growths at its margins.

@3dassets1.4k tris