3DAssets.dev
Loading model…

About

Quarter-turn paving arrangement on a four-metre tile with a curved silver curb. Scene dressing; no snapping ports. Dimensions 4.00 × 0.30 × 4.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Sweeping lane corner (Moonsteel Convergence: MOBA Champions and Arena)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18181/v1/model.glb
Asset page: https://3dassets.dev/assets/moonsteel-convergence-sweeping-lane-corner-7596ab73
Description: Quarter-turn paving arrangement on a four-metre tile with a curved silver curb. Scene dressing; no snapping ports.

- Dimensions (X × Y × Z): 4 × 0.305 × 4 metres
- Triangles: 2.8k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18181/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Sweeping lane corner (Moonsteel Convergence: MOBA Champions and Arena)

Quarter-turn paving arrangement on a four-metre tile with a curved silver curb. Scene dressing; no snapping ports.

Download asset · 133.5 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 1 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 1 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 1 ↓
Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m paved plaza tile for a hero shooter harbour map, with inlaid terracotta bands and a connector port on each edge.

@3dassets620 tris · 1 ↓
Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m cobbled ground tile for a hero shooter harbour map, with a connector port on each of the four edges.

@3dassets324 tris · 1 ↓
Wheel Alignment Bay (Car Factory Production Line)

Wheel Alignment Bay (Car Factory Production Line)

Free 3D model of a wheel alignment bay with four camera heads on posts and a console, an end of line geometry check for a car factory game asset kit.

@3dassets2.2k tris
Roller Test Bed (Car Factory Production Line)Animated

Roller Test Bed (Car Factory Production Line)

Free 3D model of a rolling road test bed with four turning rollers, an end of line brake and speedometer test rig for a car factory game asset kit.

@3dassets1.4k tris
Skillet Conveyor Platform (Car Factory Production Line)

Skillet Conveyor Platform (Car Factory Production Line)

Free 3D model of a skillet conveyor platform section, a 4 m modular moving walkway deck for a car factory trim line game asset kit.

@3dassets1.5k tris
Overhead Rail Curve (Car Factory Production Line)

Overhead Rail Curve (Car Factory Production Line)

Free 3D model of a quarter turn overhead carrier rail section on floor posts, a modular monorail corner for a car factory assembly line game asset kit.

@3dassets1.4k tris
Overhead Rail Straight (Car Factory Production Line)

Overhead Rail Straight (Car Factory Production Line)

Free 3D model of a straight overhead carrier rail section on floor posts, a 6 m modular monorail for a car factory assembly line game asset kit.

@3dassets1.8k tris
Skid Conveyor Curve (Car Factory Production Line)

Skid Conveyor Curve (Car Factory Production Line)

Free 3D model of a quarter turn skid conveyor section, a modular 90 degree floor conveyor corner for a car factory assembly line game asset kit.

@3dassets4.2k tris
Skid Conveyor Straight (Car Factory Production Line)Animated

Skid Conveyor Straight (Car Factory Production Line)

Free 3D model of a straight skid conveyor section with turning rollers, a 2 m modular floor conveyor for a car factory assembly line game asset kit.

@3dassets1.6k tris

Similar assets

Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.

@3dassets1.8k tris
Taxiway Tile Curve (Airport Terminal and Ground Operations)

Taxiway Tile Curve (Airport Terminal and Ground Operations)

Eight metre quarter turn taxiway tile: the same slab with a curved centreline and curved double edge lines swinging a route from travel along X to travel along Z, with inset lights on the inner shoulder.

@3dassets648 tris
Field tile, headland turn (Arable Fields and Farm Machinery)

Field tile, headland turn (Arable Fields and Farm Machinery)

An 8 m field tile of a worked headland: a cultivated turning strip along one edge, standing crop behind it and curved turn marks in the soil.

@3dassets1.4k tris
Runestone lane — straight tile (Moonsteel Convergence: MOBA Champions and Arena)

Runestone lane — straight tile (Moonsteel Convergence: MOBA Champions and Arena)

Four-metre paving module with bevelled individual stones and silver edge strips. Walking surface y=0.26 m.

@3dassets2.1k tris
Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

A 2.0 m square floor marking corner: the aisle edge line turns through 90 degrees with a radiused corner, plus a bay corner square and a stop bar.

@3dassets512 tris
Apron Paving Tile (Airport Terminal and Ground Operations)

Apron Paving Tile (Airport Terminal and Ground Operations)

Eight metre plain apron paving tile: the same scored slab with bay joints and a single corner reference patch and no route markings, for filling the open apron between marked stands and taxiways.

@3dassets140 tris
Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile in a warm, faceted storybook style.

@3dassets24 tris · 1 ↓
Summer meadow tile (Turning Seasons: Four Season Garden)

Summer meadow tile (Turning Seasons: Four Season Garden)

Summer meadow tile in a warm, faceted storybook style.

@3dassets24 tris
Autumn meadow tile (Turning Seasons: Four Season Garden)

Autumn meadow tile (Turning Seasons: Four Season Garden)

Autumn meadow tile in a warm, faceted storybook style.

@3dassets24 tris
Winter meadow tile (Turning Seasons: Four Season Garden)

Winter meadow tile (Turning Seasons: Four Season Garden)

Winter meadow tile in a warm, faceted storybook style.

@3dassets24 tris
Repulsor road plate, quarter turn (Hover Cars and Flying Vehicles)

Repulsor road plate, quarter turn (Hover Cars and Flying Vehicles)

The repulsor road plate with its induction arcs swept through a quarter turn, joining a south lane port to an east one.

@3dassets1.2k tris
Pressurised connecting tunnel, quarter turn (Moon Base Colony and Lunar Rovers)

Pressurised connecting tunnel, quarter turn (Moon Base Colony and Lunar Rovers)

A quarter-turn tunnel bay that swings the run through ninety degrees between two hab-ports 3 m from the corner, carried on two ground trestles.

@3dassets3.6k tris