# Sweeping lane corner (Moonsteel Convergence: MOBA Champions and Arena)

Quarter-turn paving arrangement on a four-metre tile with a curved silver curb. Scene dressing; no snapping ports.

- **URL:** https://3dassets.dev/assets/moonsteel-convergence-sweeping-lane-corner-7596ab73
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/18181/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/moonsteel-convergence-sweeping-lane-corner-7596ab73
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Fantasy, Stylized, Kit / Set, PBR textures
- **Geometry:** 2,796 triangles, 8,388 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 4 × 0.305 × 4
- **Animations:** none
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Quarter-turn paving arrangement on a four-metre tile with a curved silver curb. Scene dressing; no snapping ports. Dimensions 4.00 × 0.30 × 4.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18181/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SweepingLaneCornerMoonsteelConvergenceMOBAChampionsAndArena(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/18181/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/18181/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/18181/v1/model.glb" alt="Sweeping lane corner (Moonsteel Convergence: MOBA Champions and Arena)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/18181/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/18181/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/moonsteel-convergence-sweeping-lane-corner-7596ab73 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.