3DAssets.dev
Loading model…

About

Four metre paved corner turning the street from north to east, with a raised kerb closing the two blind sides. Dimensions 4.00 x 0.36 x 4.00 m (X x Y x Z). Pivot on the 4 m grid origin, deck 0.14 m thick; metre units, +Y up, +Z front. Connectors: n street at (0, 0, 2) facing +Z; e street at (2, 0, 0) facing +X. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Street Corner Tile (Fantasy MMO City And Townsfolk)” asset in my project.

Model: https://cdn.3dassets.dev/assets/32721/v1/model.glb
Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-street-corner-tile-2d0d8192
Description: Four metre paved corner turning the street from north to east, with a raised kerb closing the two blind sides. Hand painted fantasy MMO city and RPG game asset.

- Dimensions (X × Y × Z): 4 × 0.36 × 4 metres
- Triangles: 2.2k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32721/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Street Corner Tile (Fantasy MMO City And Townsfolk)

Four metre paved corner turning the street from north to east, with a raised kerb closing the two blind sides. Hand painted fantasy MMO city and RPG game asset.

Download asset · 138.1 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 3 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 3 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 3 ↓
Grass Landing Strip Module (Aircraft Fleet and Airfield)

Grass Landing Strip Module (Aircraft Fleet and Airfield)

A 20 by 10 metre grass strip module with a mown landing lane down the middle and white marker cones at its corners, for a club field with no hard runway.. Premium CC0 aircraft and airfield game asset.

@3dassets184 tris · 2 ↓
Slab track straight 6 m (Modern Rail and Metro Network)

Slab track straight 6 m (Modern Rail and Metro Network)

A 6 m ballastless slab track module: a continuous concrete slab with drainage shoulders and rail baseplates.

@3dassets1.4k tris · 2 ↓
Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)Animated

Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)

An 8 metre double leaf perimeter gate on two heavy posts, matching the fence bay height. Premium CC0 aircraft and airfield game asset.

@3dassets352 tris · 1 ↓
Perimeter Fence Bay (Aircraft Fleet and Airfield)

Perimeter Fence Bay (Aircraft Fleet and Airfield)

A 4 metre security fence bay: two posts, top and bottom rails, a mesh lattice standing proud of them and a leaning barbed top arm. Premium CC0 aircraft and airfield game asset.

@3dassets300 tris · 1 ↓
Helicopter Landing Pad (Aircraft Fleet and Airfield)

Helicopter Landing Pad (Aircraft Fleet and Airfield)

A 10 metre square concrete helicopter pad with a painted circle and H, and eight green perimeter lights.. Premium CC0 aircraft and airfield game asset.

@3dassets784 tris · 1 ↓
Apron Hardstand Slab (Aircraft Fleet and Airfield)

Apron Hardstand Slab (Aircraft Fleet and Airfield)

A 10 metre square concrete apron hardstand with cast expansion joints, ported on all four edges so a parking apron of any size tiles from it.. Premium CC0 aircraft and airfield game asset.

@3dassets84 tris · 1 ↓
Taxiway Quarter Turn (Aircraft Fleet and Airfield)

Taxiway Quarter Turn (Aircraft Fleet and Airfield)

A 12 by 12 metre taxiway turn module carrying the painted centreline round a quarter circle from the south edge to the west edge, with blue edge lights on both approaches.. Premium CC0 aircraft and airfield game asset.

@3dassets504 tris · 1 ↓
Taxiway Slab With Edge Lights (Aircraft Fleet and Airfield)

Taxiway Slab With Edge Lights (Aircraft Fleet and Airfield)

A 12 by 10 metre asphalt taxiway module with a painted centreline and blue edge lights along both shoulders.. Premium CC0 aircraft and airfield game asset.

@3dassets408 tris · 1 ↓
Runway Threshold Module (Aircraft Fleet and Airfield)

Runway Threshold Module (Aircraft Fleet and Airfield)

The runway threshold module: piano key markings across the full width and a bar of green threshold lights, on the same 30 by 10 metre grid as the runway slab.. Premium CC0 aircraft and airfield game asset.

@3dassets1.1k tris · 1 ↓

Similar assets

Park Path Tile Corner (Theme Park Rides and Coasters)

Park Path Tile Corner (Theme Park Rides and Coasters)

Four metre park path corner tile: cream paving with red kerbs on the two outer edges, turning a midway through a right angle.

@3dassets108 tris
Street Road Section (Japanese School and City Street)

Street Road Section (Japanese School and City Street)

Four metre section of a narrow city street: a 5 m tarmac carriageway with a broken centre line and edge lines, kerbs and 1.34 m pavements each side, eight metres kerb to kerb.

@3dassets512 tris
Plaza Paving Tile (Medieval MMO Starter Realm)

Plaza Paving Tile (Medieval MMO Starter Realm)

Eight metre market square paving tile with a raised kerb on every side and a turned centre stone the town cross or well stands on. Low poly medieval fantasy MMO and RPG game asset.

@3dassets1.0k tris
Cobble Road Corner (Medieval MMO Starter Realm)

Cobble Road Corner (Medieval MMO Starter Realm)

Four metre cobbled corner tile turning the street a quarter turn, with the kerb carried round the outside of the bend. Low poly medieval fantasy MMO and RPG game asset.

@3dassets428 tris
Plaza Paving Tile (Pixel Modern City Street)

Plaza Paving Tile (Pixel Modern City Street)

Plaza paving tile: a three by three grid of slabs with one coral accent slab, for squares, forecourts and pedestrian streets.

@3dassets120 tris
Paved Street Tile (Fantasy MMO City And Townsfolk)

Paved Street Tile (Fantasy MMO City And Townsfolk)

Four metre square of hand painted city paving laid in real setts on a staggered bond, every stone chamfered and set to its own height, the standard ground module of the quarter. Hand painted fantasy MMO city and RPG game asset.

@3dassets2.1k tris
Dead End Street at Night (Halloween Slasher Street)

Dead End Street at Night (Halloween Slasher Street)

A 30 by 30 m dead end suburban street on Halloween night. The abandoned two storey house is built from the modular kit, closed on all four sides and roofed: ten ground bays, ten upper bays, four corner posts, six roof slopes, three ridge caps, two gable ends and a block...

@3dassets61.3k tris · 1 ↓
Raised kerb strip (Motorcycle Racing and Street Bikes)

Raised kerb strip (Motorcycle Racing and Street Bikes)

Raised kerb strip with original generic construction in a coordinated steel-blue paddock palette.

@3dassets60 tris
Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.

@3dassets1.8k tris
Pavement Corner Dropped Kerb (Pixel Modern City Street)

Pavement Corner Dropped Kerb (Pixel Modern City Street)

Pavement tile with a dropped kerb ramp and tactile studs, so a crossing, a driveway or a cycle lane meets the road flush.

@3dassets192 tris
Canal Bank And Quay Tile (Fantasy MMO City And Townsfolk)

Canal Bank And Quay Tile (Fantasy MMO City And Townsfolk)

Four metre canal end tile: a paved quay platform 1.42 m over the water, with a proud coping kerb and two brass mooring rings, closing a canal run against the street. Hand painted fantasy MMO city and RPG game asset.

@3dassets532 tris · 1 ↓
Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

A 2.0 m square floor marking corner: the aisle edge line turns through 90 degrees with a radiused corner, plus a bay corner square and a stop bar.

@3dassets512 tris