3DAssets.dev

Loading model

About

A club karting circuit on a 56 x 48 m plot laid as one continuous surface: a tarmac straight with the start gantry over it, six grid boxes marked out underneath and karts lined up on them, turning right through a corner tile with a red and white kerb round the apex. The outside of the corner is walled in tyres with advertising boards and spectator fencing behind them, a grandstand along the far side and gravel run off filling the rest. Inside the loop the pit lane runs the length of the straight into a terrace of five garage bays with their shutters up, race control looking over the lane, and a paddock of kart trolleys, storage racks, tyre stacks, a fuel and charging point and tool trolleys behind it, with the reception counter, podium and benches at the entrance corner.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Club Circuit Corner and Pit Lane (Go Kart Track and Pit Lane)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34369/v1/model.glb
Asset page: https://3dassets.dev/assets/go-kart-track-and-pit-lane-club-circuit--5ab1738e-starter-scene
Description: A club karting circuit on a 56 x 48 m plot laid as one continuous surface: a tarmac straight with the start gantry over it, six grid boxes marked out underneath and karts lined up on them, turning right through a corner tile with a red and white kerb round the apex. The...

- Dimensions (X × Y × Z): 56 × 9.24 × 48 metres
- Triangles: 18.0k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34369/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Club Circuit Corner and Pit Lane (Go Kart Track and Pit Lane)

A club karting circuit on a 56 x 48 m plot laid as one continuous surface: a tarmac straight with the start gantry over it, six grid boxes marked out underneath and karts lined up on them, turning right through a corner tile with a red and white kerb round the apex. The...

Download asset · 757.6 KB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 43 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 42 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 41 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 39 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 38 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 38 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 37 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 33 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 18 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 12 ↓
Walled Market Quarter (Fantasy MMO City And Townsfolk)

Walled Market Quarter (Fantasy MMO City And Townsfolk)

A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...

@3dassets303k tris · 11 ↓
Fortified forest outpost (FPS Survival Forest Outpost)

Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

@3dassets383k tris · 10 ↓

Similar assets

Track Surface Tile Straight (Go Kart Track and Pit Lane)

Track Surface Tile Straight (Go Kart Track and Pit Lane)

Straight 8 m tarmac circuit tile on a 0.12 m slab, with a white edge line down each side of the 8 m racing corridor. Four ground ports, one per edge, so straights, corners and pit tiles lay as one continuous surface.

@3dassets36 tris
Pit Lane Tile (Go Kart Track and Pit Lane)

Pit Lane Tile (Go Kart Track and Pit Lane)

Pit lane surface on the 8 m ground module: a concrete slab with a red boundary line on the track side, a yellow fast lane line down it and one working bay boxed out in white against the garage side. Four ground ports.

@3dassets84 tris
Kart Club Reception Counter (Go Kart Track and Pit Lane)

Kart Club Reception Counter (Go Kart Track and Pit Lane)

Reception desk for a karting club: a 3.4 m blue counter with a return, a pale worktop, a yellow rail along the public face, a till and card reader, and a results board on posts behind it. Static geometry, nothing opens.

@3dassets180 tris
Rental Kart Red Livery (Go Kart Track and Pit Lane)Animated

Rental Kart Red Livery (Go Kart Track and Pit Lane)

The club hire kart repainted into the second house colour: red pods, nose and bumper hoops on the same chassis, seat, axle and wheels. Geometry is identical to the blue kart, so a hire fleet mixes the two without a second model.

@3dassets948 tris
Rental Kart Yellow Livery (Go Kart Track and Pit Lane)Animated

Rental Kart Yellow Livery (Go Kart Track and Pit Lane)

The club hire kart in the third house colour: yellow pods, nose and bumper hoops over the same chassis, seat, axle and wheels. Geometry is identical to the blue kart and the wheel nodes carry the same names, so the roll clip is unchanged.

@3dassets948 tris
Hairpin straight and pit lane (Formula Race Cars and Grand Prix Circuit)

Hairpin straight and pit lane (Formula Race Cars and Grand Prix Circuit)

Hairpin-to-straight section with three generations on the grid, two pit garages and current car on jacks with its wheels removed.

@3dassets26.1k tris
Rental Kart (Go Kart Track and Pit Lane)Animated

Rental Kart (Go Kart Track and Pit Lane)

Club hire kart with a blue bodywork set: flat floor tray on two chassis rails, a bucket seat, a raked steering column, a live rear axle with sprocket and brake disc, a side mounted engine, nerf bars and four exposed wheels on their own pivots.

@3dassets948 tris
Kart on Trolley Stand (Go Kart Track and Pit Lane)Animated

Kart on Trolley Stand (Go Kart Track and Pit Lane)

A hire kart sitting on its trolley, wheels clear of the floor, the way a paddock stores and moves one. Trolley castors and kart wheels are all pivoted nodes, so the roll clip turns every wheel on the assembly at once.

@3dassets1.3k tris
Junior Kart (Go Kart Track and Pit Lane)Animated

Junior Kart (Go Kart Track and Pit Lane)

Cadet chassis at 0.82 of the adult kart: shorter wheelbase, narrower track and a smaller seat, in yellow with a blue nose flash. Same floor tray, steering column, live rear axle and four pivoted wheels, sized for a junior class grid.

@3dassets988 tris
Kart Trolley (Go Kart Track and Pit Lane)Animated

Kart Trolley (Go Kart Track and Pit Lane)

Empty steel kart trolley: a two rail deck 0.5 m off the floor on four legs, an end brace each end, a lower shelf rail and a red topped push handle, running on four castors that each turn on their own pivot.

@3dassets308 tris
Track Surface Tile Curve (Go Kart Track and Pit Lane)

Track Surface Tile Curve (Go Kart Track and Pit Lane)

Ninety degree corner tile on the same 8 m module: the corridor enters the west edge and leaves the south edge, the outer edge is lined in white and the apex arc is dotted round the inside. Four ground ports, one per edge.

@3dassets144 tris
Pit Garage Bay Module (Go Kart Track and Pit Lane)Animated

Pit Garage Bay Module (Go Kart Track and Pit Lane)

One 5 m pit garage bay, 6 m deep and 3.1 m to the roof: half thickness party walls, a back wall with a steel bench, a strip light, a blue header with a bay number plate and a ribbed roller shutter that lifts in its guides.

@3dassets264 tris