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About
Club hire kart with a blue bodywork set: flat floor tray on two chassis rails, a bucket seat, a raked steering column, a live rear axle with sprocket and brake disc, a side mounted engine, nerf bars and four exposed wheels on their own pivots. Overall 1.270 x 0.680 x 2.074 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: wheel-front-l, wheel-front-r, wheel-rear-l, wheel-rear-r. Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Rigid node-transform clips: roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rental Kart (Go Kart Track and Pit Lane)” asset in my project. Model: https://cdn.3dassets.dev/assets/34324/v1/model.glb Asset page: https://3dassets.dev/assets/go-kart-track-and-pit-lane-rental-kart-ed9b6499 Description: Club hire kart with a blue bodywork set: flat floor tray on two chassis rails, a bucket seat, a raked steering column, a live rear axle with sprocket and brake disc, a side mounted engine, nerf bars and four exposed wheels on their own pivots. - Dimensions (X × Y × Z): 1.27 × 0.68 × 2.074 metres - Triangles: 948 - Animations: roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34324/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Rental Kart (Go Kart Track and Pit Lane) with my AI development tools?
How do I get started?
Which game engines and tools can I use Rental Kart (Go Kart Track and Pit Lane) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Rental Kart (Go Kart Track and Pit Lane) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rental Kart (Go Kart Track and Pit Lane)
Club hire kart with a blue bodywork set: flat floor tray on two chassis rails, a bucket seat, a raked steering column, a live rear axle with sprocket and brake disc, a side mounted engine, nerf bars and four exposed wheels on their own pivots.