3DAssets.dev

Loading model

About

Asphalt marshalling tile 4 m square with two white lane lines 3.2 m apart and a yellow stop bar, for laying out the queueing lanes of a vehicle ferry yard. Ports on all four edges so the yard tiles to any size. Overall 4.00 by 0.13 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the tile's footprint, lane lines running along Z; lay tiles at y=-0.12 so the road surface is y=0. Static modular piece; the markings are painted geometry a few millimetres proud of the surfacing. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Marshalling lane tile, 4 m (Ferry Terminal and Harbour Crossing)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35624/v1/model.glb
Asset page: https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-6763bc4d
Description: Asphalt marshalling tile 4 m square with two white lane lines 3.2 m apart and a yellow stop bar, for laying out the queueing lanes of a vehicle ferry yard. Ports on all four edges so the yard tiles to any size.

- Dimensions (X × Y × Z): 4 × 0.128 × 4 metres
- Triangles: 60
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35624/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Marshalling lane tile, 4 m (Ferry Terminal and Harbour Crossing)

Asphalt marshalling tile 4 m square with two white lane lines 3.2 m apart and a yellow stop bar, for laying out the queueing lanes of a vehicle ferry yard. Ports on all four edges so the yard tiles to any size.

Download asset · 5.0 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 48 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 42 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 39 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 37 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 37 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 34 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 33 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 32 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 32 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 31 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 30 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 28 ↓

Similar assets

Pool Tank Floor Tile with Lane Line (Public Swimming Baths and Poolside)

Pool Tank Floor Tile with Lane Line (Public Swimming Baths and Poolside)

The same 2 m tank floor tile with a dark lane line painted down the middle of it, which is what runs the length of every swimming lane. Same ports, so a lane line tiles into a plain floor.

@3dassets408 tris · 13 ↓
Marshalling lane tile with hatched chevrons (Ferry Terminal and Harbour Crossing)

Marshalling lane tile with hatched chevrons (Ferry Terminal and Harbour Crossing)

The same 4 m asphalt marshalling tile marked as a keep clear area: yellow chevrons across the full width between the lane lines, for the no waiting square in front of a linkspan or a barrier.

@3dassets108 tris · 9 ↓
Pit Lane Tile (Go Kart Track and Pit Lane)

Pit Lane Tile (Go Kart Track and Pit Lane)

Pit lane surface on the 8 m ground module: a concrete slab with a red boundary line on the track side, a yellow fast lane line down it and one working bay boxed out in white against the garage side. Four ground ports.

@3dassets84 tris · 10 ↓
Road Tile with Bus Lane (Bus Station and City Transit)

Road Tile with Bus Lane (Bus Station and City Transit)

A 6 x 7 m road module: a 120 mm tarmac slab with edge lines, a dashed centre line, a solid yellow bus lane boundary and a painted lane legend. Tiles butt end to end into a street of any length.

@3dassets108 tris · 9 ↓
Marked queue lane ground tile, 4 m (Recycling Centre and Waste Transfer Yard)

Marked queue lane ground tile, 4 m (Recycling Centre and Waste Transfer Yard)

The same 4 m yard module painted as a queue lane to the weighbridge: two yellow lane lines standing 6 mm proud of the slab, a directional arrow between them and a charcoal hold line across the head of the tile.

@3dassets84 tris · 11 ↓
Pool Tank Floor Tile with Lane Target (Public Swimming Baths and Poolside)

Pool Tank Floor Tile with Lane Target (Public Swimming Baths and Poolside)

The same 2 m tank floor tile carrying the cross bar that ends a lane line, the mark a swimmer reads as the wall coming up. Same ports as the plain and lined tiles.

@3dassets420 tris · 12 ↓
Apartment Block Floor Tile (Cyberpunk Apartment and Neon Block)

Apartment Block Floor Tile (Cyberpunk Apartment and Neon Block)

A 1.2 m square screed floor tile, 56 mm thick, with a rubber expansion joint let into two edges. Ports on all four edge midpoints tile a cell, a corridor or a whole landing in either direction.

@3dassets192 tris · 11 ↓
Apartment Block Floor Tile, Drain Grate (Cyberpunk Apartment and Neon Block)

Apartment Block Floor Tile, Drain Grate (Cyberpunk Apartment and Neon Block)

The same 1.2 m floor tile with a 780 mm steel drain grate set into it on nine bars in a recessed frame, for the wet cell, the laundry and the yard. Same four ports as the plain tile.

@3dassets928 tris · 9 ↓
Track Surface Tile Straight (Go Kart Track and Pit Lane)

Track Surface Tile Straight (Go Kart Track and Pit Lane)

Straight 8 m tarmac circuit tile on a 0.12 m slab, with a white edge line down each side of the 8 m racing corridor. Four ground ports, one per edge, so straights, corners and pit tiles lay as one continuous surface.

@3dassets36 tris · 13 ↓
Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)

Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)

A pub bar in service: a panelled counter run from the lift-flap end through the till and waiter positions and around a corner into a return leg, a four bay back bar of bottle steps, mirror and glazed fridge with an optic rail and lightbox, three tap fonts and a set of three...

@3dassets62.4k tris · 35 ↓
Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

The same 1.2 by 2.7 m module tiled in small squares with a grout relief on both faces, for wet cells, the laundry and the shared wash room. Same ports as the plain module.

@3dassets8.0k tris · 9 ↓
Grid Box Marking Tile (Go Kart Track and Pit Lane)

Grid Box Marking Tile (Go Kart Track and Pit Lane)

Start grid tile: the same 8 m tarmac module with a white start line across it and six staggered grid boxes painted in two rows, the spacing a kart grid uses. Four ground ports, so it drops into a straight in place of a plain tile.

@3dassets336 tris · 8 ↓