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About
Asphalt marshalling tile 4 m square with two white lane lines 3.2 m apart and a yellow stop bar, for laying out the queueing lanes of a vehicle ferry yard. Ports on all four edges so the yard tiles to any size. Overall 4.00 by 0.13 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the tile's footprint, lane lines running along Z; lay tiles at y=-0.12 so the road surface is y=0. Static modular piece; the markings are painted geometry a few millimetres proud of the surfacing. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.
Use with an AI agent
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Use the “Marshalling lane tile, 4 m (Ferry Terminal and Harbour Crossing)” asset in my project. Model: https://cdn.3dassets.dev/assets/35624/v1/model.glb Asset page: https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-6763bc4d Description: Asphalt marshalling tile 4 m square with two white lane lines 3.2 m apart and a yellow stop bar, for laying out the queueing lanes of a vehicle ferry yard. Ports on all four edges so the yard tiles to any size. - Dimensions (X × Y × Z): 4 × 0.128 × 4 metres - Triangles: 60 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35624/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Marshalling lane tile, 4 m (Ferry Terminal and Harbour Crossing)
Asphalt marshalling tile 4 m square with two white lane lines 3.2 m apart and a yellow stop bar, for laying out the queueing lanes of a vehicle ferry yard. Ports on all four edges so the yard tiles to any size.