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About
The same 2 m tank floor tile carrying the cross bar that ends a lane line, the mark a swimmer reads as the wall coming up. Same ports as the plain and lined tiles. Metre units, +Y up, the water or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pool Tank Floor Tile with Lane Target (Public Swimming Baths and Poolside)” asset in my project. Model: https://cdn.3dassets.dev/assets/35233/v1/model.glb Asset page: https://3dassets.dev/assets/public-swimming-baths-and-poolside-pool-tank-floor-til-a32450cc Description: The same 2 m tank floor tile carrying the cross bar that ends a lane line, the mark a swimmer reads as the wall coming up. Same ports as the plain and lined tiles. - Dimensions (X × Y × Z): 2 × 0.067 × 2 metres - Triangles: 420 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35233/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pool Tank Floor Tile with Lane Target (Public Swimming Baths and Poolside)
The same 2 m tank floor tile carrying the cross bar that ends a lane line, the mark a swimmer reads as the wall coming up. Same ports as the plain and lined tiles.