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About
Start grid tile: the same 8 m tarmac module with a white start line across it and six staggered grid boxes painted in two rows, the spacing a kart grid uses. Four ground ports, so it drops into a straight in place of a plain tile. Overall 9.300 x 0.132 x 8.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (ground), east (ground), south (ground), west (ground). Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Grid Box Marking Tile (Go Kart Track and Pit Lane)” asset in my project. Model: https://cdn.3dassets.dev/assets/34334/v1/model.glb Asset page: https://3dassets.dev/assets/go-kart-track-and-pit-lane-grid-box-marking-tile-cda522c6 Description: Start grid tile: the same 8 m tarmac module with a white start line across it and six staggered grid boxes painted in two rows, the spacing a kart grid uses. Four ground ports, so it drops into a straight in place of a plain tile. - Dimensions (X × Y × Z): 9.3 × 0.132 × 8 metres - Triangles: 336 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34334/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Grid Box Marking Tile (Go Kart Track and Pit Lane)
Start grid tile: the same 8 m tarmac module with a white start line across it and six staggered grid boxes painted in two rows, the spacing a kart grid uses. Four ground ports, so it drops into a straight in place of a plain tile.