3DAssets.dev

Loading model

About

Stone jungle shrine with three inset runes, an overhanging altar slab and an amber crystal offering. Dimensions 2.60 × 1.91 × 2.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Ember offering shrine (Moonsteel Convergence: MOBA Champions and Arena)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18160/v1/model.glb
Asset page: https://3dassets.dev/assets/moonsteel-convergence-ember-offering-shrine-99d08544
Description: Stone jungle shrine with three inset runes, an overhanging altar slab and an amber crystal offering.

- Dimensions (X × Y × Z): 2.6 × 1.91 × 2.6 metres
- Triangles: 2.0k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18160/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Ember offering shrine (Moonsteel Convergence: MOBA Champions and Arena)

Stone jungle shrine with three inset runes, an overhanging altar slab and an amber crystal offering.

Download asset · 99.5 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 32 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 32 ↓

Similar assets

Altar Stone (Jungle Temple and Stone City)

Altar Stone (Jungle Temple and Stone City)

Free 3D model of a stone altar: a 2.4 m limestone table slab on three carved supports with an abstract relief band along its edge.

@3dassets4.3k tris · 10 ↓
Plaza Paving Slab (Jungle Temple and Stone City)

Plaza Paving Slab (Jungle Temple and Stone City)

Free 3D model of a 3 m plaza paving tile: nine dressed limestone slabs on a base plate, with moss in the joints, for a jungle stone city floor.

@3dassets1.5k tris · 9 ↓
Stone Step Platform (Jungle Temple and Stone City)

Stone Step Platform (Jungle Temple and Stone City)

Free 3D model of a two step stone platform: a 4.4 m coursed limestone dais 0.96 m tall, for an altar, a stela group or a shrine in a plaza.

@3dassets1.9k tris · 11 ↓
Lost City Plaza (Jungle Temple and Stone City)

Lost City Plaza (Jungle Temple and Stone City)

The great plaza of a jungle stone city: a three tier pyramid with a roof combed shrine on top and stairs climbing every tier, a ball court running down the east side under a colonnade, a walled precinct with its gate and a corbelled doorway, stelae, altars and carved beasts...

@3dassets223k tris · 45 ↓
Summit Shrine (Jungle Temple and Stone City)Animated

Summit Shrine (Jungle Temple and Stone City)

Free 3D model of a jungle temple summit shrine: a single chamber of coursed limestone with a corbelled doorway, a swinging plank door and a pierced roof comb.

@3dassets9.6k tris · 9 ↓
Ball Court Stone Ring (Jungle Temple and Stone City)Animated

Ball Court Stone Ring (Jungle Temple and Stone City)

Free 3D model of a ball court stone ring on its wall block: a carved stone hoop set vertically on a corbel, with the ring turning on its own node.

@3dassets1.1k tris · 12 ↓
Plaza Paving Slab Cracked (Jungle Temple and Stone City)

Plaza Paving Slab Cracked (Jungle Temple and Stone City)

Free 3D model of a cracked plaza paving tile: limestone slabs lifted and split by a tree root, with moss and ferns taking the joints, for an overgrown stone city.

@3dassets2.2k tris · 8 ↓
Stone Wall Block (Jungle Temple and Stone City)

Stone Wall Block (Jungle Temple and Stone City)

Free 3D model of a 3 m coursed limestone wall block, 2.6 m tall with a capping course and moss in the joints, for a jungle stone city.

@3dassets1.0k tris · 10 ↓
Offering Bowl (Jungle Temple and Stone City)

Offering Bowl (Jungle Temple and Stone City)

Free 3D model of a carved stone offering bowl: a 0.7 m limestone basin on a short foot holding jade beads and an obsidian blade.

@3dassets956 tris · 9 ↓
Ember Quest save shrine

Ember Quest save shrine

Tiered stone shrine with a blue pixel rune above its altar for checkpoints and quest locations.

@3dassets228 tris · 7 ↓
Rune stone (Pickups and Collectibles)Animated

Rune stone (Pickups and Collectibles)

Irregular stone slab 0.42 m tall with a four-stroke violet rune carved proud of both faces, three chipped nodules on its edges and two patches of moss.

@3dassets304 tris · 8 ↓
Broken rune stone (Pickups and Collectibles)Animated

Broken rune stone (Pickups and Collectibles)

The rune stone snapped across the middle: the two halves hang apart at opposing tilts with the rune broken between them and three chips shed around the break.

@3dassets260 tris · 7 ↓