
About
Hanging swallowtail banner with raised diamond heraldry, side trim, crossbar and crystal finial. Solid static cloth. Dimensions 1.25 × 3.26 × 0.89 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lunar war standard (Moonsteel Convergence: MOBA collection)” asset in my project. Model: https://cdn.3dassets.dev/assets/18199/v1/model.glb Asset page: https://3dassets.dev/assets/moonsteel-convergence-lunar-war-standard-ed9502ca Description: Hanging swallowtail banner with raised diamond heraldry, side trim, crossbar and crystal finial. Solid static cloth. - Dimensions (X × Y × Z): 1.25 × 3.26 × 0.888 metres - Triangles: 2.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18199/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Lunar war standard (Moonsteel Convergence: MOBA collection)
Hanging swallowtail banner with raised diamond heraldry, side trim, crossbar and crystal finial. Solid static cloth.