Free models · Game-ready GLB
Effects primitives
Every stylized effects primitive below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole effects primitives set from the packs.
94 free GLB models
Sand kick fan (VFX Mesh Library)
A backward fan of nine tall angled sheets over a small scrape, with ten grit lobes trailing behind it.
Water splash crown (VFX Mesh Library)
A splash crown: a crested ring wave rising into ten curled sheets tipped with beads, around a central column.
Armour spark ring (VFX Mesh Library)
A bright contact ring in the XY plane with a dished inner cone, a rear band, fourteen radial sparks and eight chamfered studs.
Damage chevron marker (VFX Mesh Library)
A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.
Shield ripple dome (VFX Mesh Library)
A spherical cap facing +Z with deep concentric ripple ridges, a rim band, an inner band and six proud hexagonal facet plates.
Radial impact burst, medium (VFX Mesh Library)
Omnidirectional hit burst: a hot core sphere throwing fifteen faceted shards in every direction with a fan of eight blades round its equator.
Directional spall cone (VFX Mesh Library)
Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.
Ground crack star (VFX Mesh Library)
Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.
Ricochet streak (VFX Mesh Library)
A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.
Dust puff dome (VFX Mesh Library)
A billowing dust dome over a low skirt of nine smaller lobes, for footfalls, landings and light ground impacts.
Spark fan (VFX Mesh Library)
A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash.
Aegis lattice dome (Moonsteel Convergence: MOBA Champions and Arena)
Open protective dome formed by six crossing luminous arches and a silver ground hoop. Geometry-only shield effect.
Binding cage (Moonsteel Convergence: MOBA Champions and Arena)
Eight inward-curving spell ribs joined by ground and shoulder rings; open snare silhouette. No collision included.
Renewal pulse (Moonsteel Convergence: MOBA Champions and Arena)
Six raised healing crosses around an amber ring and central orb. Opaque emissive mesh, no particles or animation.
Crystal impact burst (Moonsteel Convergence: MOBA Champions and Arena)
Ten angular energy shards radiating from a compact impact ring. Static burst mesh for timed spawning.
Triple crescent slash (Moonsteel Convergence: MOBA Champions and Arena)
Three parallel curved slash ribbons with tapered ends; solid cross sections and two contrasting materials.
Searing bolt — twisting trails (Moonsteel Convergence: MOBA Champions and Arena)
Faceted projectile with three tapered spiral trails; long axis +Y, tip at the low end. Static mesh.
Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA Champions and Arena)
Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.
Recall helix (Moonsteel Convergence: MOBA Champions and Arena)
Two-and-a-half-turn rising recall spiral anchored by six crystal markers and concentric ground rings. Static geometry.
Runestone Conservatory Seedlight Reward Orb
A softly luminous orb held inside three jade leaf arcs with small amethyst satellites for magical crafting rewards.
Runestone Conservatory Botanical Ritual Circle
A thin static spell circle with two luminous rings, six directional glyphs and a central leaf motif.
Meadow Courier Delivery Reward Sparkle
A static cluster of apricot and cream diamond sparkles for delivery rewards, pickup markers and UI renders.