
Loading model
About
A static emissive reward marker. The orb has no point light, animation or particle system.
Measured bounds: 0.52 × 0.54 × 0.59 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Runestone Conservatory kit. CC0 original procedural geometry.
Part of Runestone Conservatory.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Runestone Conservatory Seedlight Reward Orb” asset in my project. Model: https://cdn.3dassets.dev/assets/123/v1/model.glb Asset page: https://3dassets.dev/assets/runestone-conservatory-seedlight-reward-orb Description: A softly luminous orb held inside three jade leaf arcs with small amethyst satellites for magical crafting rewards. - Dimensions (X × Y × Z): 0.52 × 0.535 × 0.59 metres - Triangles: 880 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/123/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Runestone Conservatory Seedlight Reward Orb
A softly luminous orb held inside three jade leaf arcs with small amethyst satellites for magical crafting rewards.