Free models · Game-ready GLB
Assets
Every model here is a game-ready GLB that drops into three.js, Blender, Godot, Unity and Unreal, free to use in personal and commercial work without crediting anyone.
Files are binary glTF with embedded WebP textures and quantized geometry, which three.js reads natively and Blender, Godot and Unity import as they are, so nothing needs a Draco or KTX2 decoder. Each asset page carries a permanent CDN URL you can load straight from your code.
22,099 free GLB models
Obelisk (Sunken City and Underwater Ruins)
Square obelisk 4.97 m tall on its own base, tapering from 0.72 to 0.46 m under a pyramidion, with abstract carved bands on all four faces.
Rubble Pile (Sunken City and Underwater Ruins)
Heap of broken masonry about 2.4 m across and 0.8 m high in two stones with a patch of weed, for the foot of any collapse.
Broken Column Capital (Sunken City and Underwater Ruins)
Column capital and abacus tipped on the seabed with a short length of shaft still attached, 1.6 m across.
Toppled Column (Sunken City and Underwater Ruins)
Column gone over and broken into three lengths of shaft with its capital thrown clear, about 4.7 m end to end on the seabed.
Broken Pediment (Sunken City and Underwater Ruins)
Broken pediment fragment 3.7 m wide leaning on the seabed, one raking cornice left and an abstract carved band along the tympanum.
Column Drum Stack (Sunken City and Underwater Ruins)
Stack of four column drums standing 1.75 m and settled out of true, the joints open and coral started on one face.
Doorway Frame (Sunken City and Underwater Ruins)
Four metre wall bay with a 1.72 by 2.3 m doorway, a carved lintel band and one timber and bronze leaf that swings on its jamb.
Arch Section Intact (Sunken City and Underwater Ruins)
Standing arch 4.6 m wide and 4.6 m tall on two piers, with nine cut voussoirs on a true semicircle and weathered impost blocks.
Arch Section Broken (Sunken City and Underwater Ruins)
Half fallen arch: one pier standing with four voussoirs still springing from it, the other snapped at 1.35 m, the rest heaped on the seabed.
Standing Column (Sunken City and Underwater Ruins)
Standing column 3.9 m tall on a 0.84 m base, a tapered shaft under a block capital and abacus, with coral and weed taken hold of one side.
Wall Run Collapsed (Sunken City and Underwater Ruins)
Four metre wall run brought down to two courses with a 2.4 m stub at one end and its fallen blocks spread on the seabed either side.
Temple Platform Module (Sunken City and Underwater Ruins)
Four metre temple platform module in two coursed courses with a slab deck at Y 1.16 m, matching the stepped terrace so a raised precinct can be any size.
Stone Step Module (Sunken City and Underwater Ruins)
Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.
Wall Run Intact (Sunken City and Underwater Ruins)
Four metre coursed wall run 2.44 m tall and 0.62 m thick with a weathered capping course, for the precincts of the city.
Sand Drift Module (Sunken City and Underwater Ruins)
Four metre seabed module with a long diagonal sand drift about 0.3 m proud of the bed, for burying the foot of a wall or a wreck.
Cracked Paving Module (Sunken City and Underwater Ruins)
Four metre paving module of sixteen worn slabs on a 1 m pitch, two lifted out and two tipped, with silt and weed in the open joints.
Mosaic Floor Plate (Sunken City and Underwater Ruins)
Four metre mosaic module: a 3.3 m field of tesserae in concentric abstract bands with tiles missing, laid over the shared silt bed.
Silted Floor Module (Sunken City and Underwater Ruins)
Four metre silted seabed module with soft drifts and scattered pebbles, bed surface at Y 0.18 m.
Cutaway Plant Floor (Nuclear Power Station and Control Room)
A 48 by 32 m station floor built from the pack's own 4 m slabs and shown as a cutaway: there is no roof over the halls and no wall across the front, so the reactor hall, the control room and the turbine hall are all looked straight down into and walked through. At the back...
Fire and Emergency Station (Nuclear Power Station and Control Room)
A 1.1 m fire point: a red back panel on two feet with a spoked hose reel on a bolted bracket that turns on its own node, a nozzle clipped beside it, two extinguishers on brackets and a break glass call point.
Battery Room Rack (Nuclear Power Station and Control Room)
A 2.4 m two tier battery stand: sixteen cells in translucent cases on painted steel tiers, with terminal posts and copper link bars across every pair, and a blank tag strip at the head.
Ventilation Fan Unit (Nuclear Power Station and Control Room)
A plant ventilation fan on a concrete plinth: a 1.4 m casing with flanged duct connections, a discharge spigot on top, an eight bladed impeller behind a bar guard, the motor on the back and a local isolator with lamps.
Diesel Backup Generator (Nuclear Power Station and Control Room)
A 4.4 m standby diesel generator on a skid: an eight cylinder engine with rocker covers, manifold and turbocharger, a guarded coupling to the alternator, a radiator and fan cowl at the far end, an exhaust stack and a local panel with gauges and lamps.
Switchgear Cubicle (Nuclear Power Station and Control Room)
A 900 mm switchgear cubicle 2.3 m tall: a recessed instrument compartment with a meter, lamp tiles and control switches, a breaker door with a racking aperture and a trip lamp, a cable box behind and an earth bar along the base.