
Loading model
About
A 0.9 by 0.6 m vented steel battery box on a timber pallet base, 0.58 m high, with side handles, a cable gland on the front and a lid hinged along the back. The lid is one node and lifts on the clip. Overall 0.930 x 0.605 x 0.645 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: lid. Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Camp Battery Box (Safari Camp and Bush Lodge)” asset in my project. Model: https://cdn.3dassets.dev/assets/37693/v1/model.glb Asset page: https://3dassets.dev/assets/safari-camp-and-bush-lodge-battery-box-46f0d5fd Description: A 0.9 by 0.6 m vented steel battery box on a timber pallet base, 0.58 m high, with side handles, a cable gland on the front and a lid hinged along the back. The lid is one node and lifts on the clip. - Dimensions (X × Y × Z): 0.93 × 0.605 × 0.645 metres - Triangles: 84 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37693/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Camp Battery Box (Safari Camp and Bush Lodge)
A 0.9 by 0.6 m vented steel battery box on a timber pallet base, 0.58 m high, with side handles, a cable gland on the front and a lid hinged along the back. The lid is one node and lifts on the clip.