3DAssets.dev

Loading model

About

A 3.6 m camp entrance: two heavy timber posts under a lintel, a hanging sign board left blank on both faces to letter, and a 2.5 m braced gate hung on the left post. The gate is one node and swings on the clip. Meets the pole and wire fence on the same ports. Overall 3.620 x 3.060 x 0.346 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: gate. Connectors: start (fence), end (fence). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Camp Gate with Blank Sign Board (Safari Camp and Bush Lodge)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37710/v1/model.glb
Asset page: https://3dassets.dev/assets/safari-camp-and-bush-lodge-camp-gate-and-sign-board-3a088c5e
Description: A 3.6 m camp entrance: two heavy timber posts under a lintel, a hanging sign board left blank on both faces to letter, and a 2.5 m braced gate hung on the left post. The gate is one node and swings on the clip. Meets the pole and wire fence on the same ports.

- Dimensions (X × Y × Z): 3.62 × 3.06 × 0.346 metres
- Triangles: 276
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37710/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Camp Gate with Blank Sign Board (Safari Camp and Bush Lodge)

A 3.6 m camp entrance: two heavy timber posts under a lintel, a hanging sign board left blank on both faces to letter, and a 2.5 m braced gate hung on the left post. The gate is one node and swings on the clip. Meets the pole and wire fence on the same ports.

Download asset · 25.2 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 45 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 41 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 36 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 36 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 34 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 31 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 31 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 30 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 29 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 29 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 28 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 27 ↓

Similar assets

Hanging Sign Board (Korean Hanok Village and Street)

Hanging Sign Board (Korean Hanok Village and Street)

A timber shop board hung from an iron ring on a bracket over two posts, its faces left blank but for a plain painted border.

@3dassets660 tris · 9 ↓
Blank distance sign post (Long-Haul Trucking and Truck Stop)

Blank distance sign post (Long-Haul Trucking and Truck Stop)

Blank distance sign post in an original generic highway freight family.

@3dassets48 tris · 10 ↓
Camp Gate With Barrier (Tanks, Military Vehicles and Field Camp)

Camp Gate With Barrier (Tanks, Military Vehicles and Field Camp)

Concrete gate posts with a lintel and a lifting barrier arm.

@3dassets228 tris · 14 ↓
Ticket Gate (Live Music Venue and Festival Stage)Animated

Ticket Gate (Live Music Venue and Festival Stage)

A festival entry gate: two clad posts with a header board across them, a ticket scanner on the left post and an amber gate leaf hung on the left post that swings into the site.

@3dassets896 tris · 12 ↓
Specimen sign board, blank (Botanical Glasshouse and Palm House)

Specimen sign board, blank (Botanical Glasshouse and Palm House)

Cast iron framed specimen board 0.95 m tall on two legs with a blank white panel and a blank header plate, ready for a developer's own text: nothing is written or depicted on it.

@3dassets96 tris · 11 ↓
Perimeter gate with sentry post (Cold War Missile Silo and Command Bunker)

Perimeter gate with sentry post (Cold War Missile Silo and Command Bunker)

An 8 m gate bay: a concrete threshold, two heavy gate posts with a header beam and a hazard plate, a braced swinging mesh leaf with hinge straps, a latch box and a ground wheel, plus a two-storey sentry post with a window band, a steel door and a roof floodlight.

@3dassets1.6k tris · 13 ↓
Dojo Entrance Gate (Martial Arts Dojo and Fight Stages)

Dojo Entrance Gate (Martial Arts Dojo and Fight Stages)

Two-post timber entrance gate with a tiled cap and a name board.

@3dassets148 tris · 8 ↓
Hanging sign frame (Bar, Pub and Brewery Taproom)

Hanging sign frame (Bar, Pub and Brewery Taproom)

A hanging sign on a wall bracket: a post and scrolled stay, two eye links and a blank board in a moulded brass frame.

@3dassets1.1k tris · 13 ↓
Trail Sign Post (Ski Resort and Snow Park)

Trail Sign Post (Ski Resort and Snow Park)

Timber trail sign post with three arrow boards in red, blue and green pointing alternate ways, each with a blank name strip.

@3dassets108 tris · 18 ↓
Wooden Sign Board (Wipe Day Survival Island)

Wooden Sign Board (Wipe Day Survival Island)

Free 3D low poly wooden sign board for survival bases: a 1.76 m planked board on two braced posts, 2.2 m tall, with rusted battens and a deliberately blank face.

@3dassets148 tris · 10 ↓
Site Entrance Sign (Caravan Park and Campsite)

Site Entrance Sign (Caravan Park and Campsite)

A 2.8 m painted entrance sign on two timber posts: a blue board with the park name and opening times blocked out in white and an orange strap line under them, of the kind that stands beside the barrier. Static geometry.

@3dassets132 tris · 11 ↓
Radiation Warning Sign Post (Nuclear Power Station and Control Room)

Radiation Warning Sign Post (Nuclear Power Station and Control Room)

A 1.8 m boundary sign post on a footplate: a yellow board with the trefoil and a blank plate under it, and a chain eye on each side of the post for closing off an area.

@3dassets976 tris · 14 ↓