{"data":{"id":"37710","slug":"safari-camp-and-bush-lodge-camp-gate-and-sign-board-3a088c5e","title":"Camp Gate with Blank Sign Board (Safari Camp and Bush Lodge)","summary":"A 3.6 m camp entrance: two heavy timber posts under a lintel, a hanging sign board left blank on both faces to letter, and a 2.5 m braced gate hung on the left post. The gate is one node and swings on the clip. Meets the pole and wire fence on the same ports.","description":"A 3.6 m camp entrance: two heavy timber posts under a lintel, a hanging sign board left blank on both faces to letter, and a 2.5 m braced gate hung on the left post. The gate is one node and swings on the clip. Meets the pole and wire fence on the same ports. Overall 3.620 x 3.060 x 0.346 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: gate. Connectors: start (fence), end (fence). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/safari-camp-and-bush-lodge-camp-gate-and-sign-board-3a088c5e","cdnUrl":"https://cdn.3dassets.dev/assets/37710/v1/model.glb","downloadUrl":"https://3dassets.dev/download/safari-camp-and-bush-lodge-camp-gate-and-sign-board-3a088c5e","thumbnailUrl":"https://cdn.3dassets.dev/assets/37710/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37710/v1/poster.webp","blurhash":"U6A]1+E101xv~B=Z57I@0L%1?HIV9EtR.7E2","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25840,"triangles":276,"vertices":828,"meshes":6,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.809999942779541,-0.00006582645507413609,-0.11246558682513338],"max":[1.809999942779541,3.060078146896644,0.23328134282484342]},"sizeMeters":[3.62,3.06,0.346],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:45:40.447Z","updatedAt":"2026-09-12T05:45:40.543Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37710/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CampGateWithBlankSignBoardSafariCampAndBushLodge(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37710/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37710/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37710/v1/model.glb\" alt=\"Camp Gate with Blank Sign Board (Safari Camp and Bush Lodge)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37710/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37710/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}