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About
A 2 m run of cut thorn brush piled 1.5 m high between two stakes, the branches sticking out of it the way a boma is built. Chains end to end on the start and end ports. Static geometry. Overall 2.370 x 1.809 x 1.243 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (fence), end (fence). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
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Use the “Boma Thorn Brush Fence Section (Safari Camp and Bush Lodge)” asset in my project. Model: https://cdn.3dassets.dev/assets/37708/v1/model.glb Asset page: https://3dassets.dev/assets/safari-camp-and-bush-lodge-boma-thorn-fence-section-79769b04 Description: A 2 m run of cut thorn brush piled 1.5 m high between two stakes, the branches sticking out of it the way a boma is built. Chains end to end on the start and end ports. Static geometry. - Dimensions (X × Y × Z): 2.37 × 1.81 × 1.243 metres - Triangles: 464 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37708/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Boma Thorn Brush Fence Section (Safari Camp and Bush Lodge)
A 2 m run of cut thorn brush piled 1.5 m high between two stakes, the branches sticking out of it the way a boma is built. Chains end to end on the start and end ports. Static geometry.