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About
A 6 m ground module with a 3.6 m pan sunk into it: a churned mud rim, a flat sheet of green standing water, boulders round the lip and grass on the approach. The water is a flat plane and does not move: a surface needs a shader. Shares the ground ports. Overall 6.000 x 0.412 x 6.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (ground), south (ground), west (ground), east (ground). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
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Use the “Water Hole Edge Module (Safari Camp and Bush Lodge)” asset in my project. Model: https://cdn.3dassets.dev/assets/37709/v1/model.glb Asset page: https://3dassets.dev/assets/safari-camp-and-bush-lodge-water-hole-edge-3835232b Description: A 6 m ground module with a 3.6 m pan sunk into it: a churned mud rim, a flat sheet of green standing water, boulders round the lip and grass on the approach. The water is a flat plane and does not move: a surface needs a shader. Shares the ground ports. - Dimensions (X × Y × Z): 6 × 0.411 × 6 metres - Triangles: 548 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37709/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Water Hole Edge Module (Safari Camp and Bush Lodge)
A 6 m ground module with a 3.6 m pan sunk into it: a churned mud rim, a flat sheet of green standing water, boulders round the lip and grass on the approach. The water is a flat plane and does not move: a surface needs a shader. Shares the ground ports.