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About
The same 8 m tile with the turf gone: bare earth, eight dried ruts and nine trodden patches. Drop it into a field of turf tiles wherever the ground is worked. Dimensions 8.00 × 0.20 × 8.00 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw with tournament grass, earth and canvas, flat shaded with no textures so the file loads in every engine. Static geometry; no rig, animation, collision or navigation data. Functional variant of tournament-ground-module.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tournament Ground Module Mud (Medieval Tournament and Jousting Ground)” asset in my project. Model: https://cdn.3dassets.dev/assets/37190/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-tournament-and-jousting-ground-tournament-gro-736353db Description: Eight metre square tile of churned mud with dried ruts, for the run of the tilt and the gateways. - Dimensions (X × Y × Z): 8 × 0.195 × 8 metres - Triangles: 216 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37190/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tournament Ground Module Mud (Medieval Tournament and Jousting Ground)
Eight metre square tile of churned mud with dried ruts, for the run of the tilt and the gateways.