
Loading model
About
Gravel trap tile on the 8 m ground module: a raked pea gravel bed with a scatter of larger stones, for the run off behind a tyre wall. Four ground ports, so it lays flush against tarmac, pit concrete and its own neighbours. Overall 8.000 x 0.280 x 8.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (ground), east (ground), south (ground), west (ground). Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Run Off Gravel Tile (Go Kart Track and Pit Lane)” asset in my project. Model: https://cdn.3dassets.dev/assets/34335/v1/model.glb Asset page: https://3dassets.dev/assets/go-kart-track-and-pit-lane-run-off-gravel-tile-59cb25bb Description: Gravel trap tile on the 8 m ground module: a raked pea gravel bed with a scatter of larger stones, for the run off behind a tyre wall. Four ground ports, so it lays flush against tarmac, pit concrete and its own neighbours. - Dimensions (X × Y × Z): 8 × 0.28 × 8 metres - Triangles: 300 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34335/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Run Off Gravel Tile (Go Kart Track and Pit Lane)
Gravel trap tile on the 8 m ground module: a raked pea gravel bed with a scatter of larger stones, for the run off behind a tyre wall. Four ground ports, so it lays flush against tarmac, pit concrete and its own neighbours.