# Run Off Gravel Tile (Go Kart Track and Pit Lane)

Gravel trap tile on the 8 m ground module: a raked pea gravel bed with a scatter of larger stones, for the run off behind a tyre wall. Four ground ports, so it lays flush against tarmac, pit concrete and its own neighbours.

- **URL:** https://3dassets.dev/assets/go-kart-track-and-pit-lane-run-off-gravel-tile-59cb25bb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34335/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/go-kart-track-and-pit-lane-run-off-gravel-tile-59cb25bb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 300 triangles, 900 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 8 × 0.28 × 8
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Gravel trap tile on the 8 m ground module: a raked pea gravel bed with a scatter of larger stones, for the run off behind a tyre wall. Four ground ports, so it lays flush against tarmac, pit concrete and its own neighbours. Overall 8.000 x 0.280 x 8.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (ground), east (ground), south (ground), west (ground). Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34335/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RunOffGravelTileGoKartTrackAndPitLane(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34335/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34335/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34335/v1/model.glb" alt="Run Off Gravel Tile (Go Kart Track and Pit Lane)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34335/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34335/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/go-kart-track-and-pit-lane-run-off-gravel-tile-59cb25bb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.