3DAssets.dev

Loading model

About

The same 6 m ground module in the second tone: bleached dry grass instead of bare dust, for laying a patchwork of the two across a plot. The geometry is unchanged. Overall 6.094 x 0.204 x 6.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Cosmetic colour variant of savanna-ground-module; the geometry is unchanged. Connectors: north (ground), south (ground), west (ground), east (ground). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Savanna Ground Module, Dry Grass (Safari Camp and Bush Lodge)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37704/v1/model.glb
Asset page: https://3dassets.dev/assets/safari-camp-and-bush-lodge-savanna-ground-module-grass-079db451
Description: The same 6 m ground module in the second tone: bleached dry grass instead of bare dust, for laying a patchwork of the two across a plot. The geometry is unchanged.

- Dimensions (X × Y × Z): 6.094 × 0.204 × 6 metres
- Triangles: 168
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37704/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Savanna Ground Module, Dry Grass (Safari Camp and Bush Lodge)

The same 6 m ground module in the second tone: bleached dry grass instead of bare dust, for laying a patchwork of the two across a plot. The geometry is unchanged.

Download asset · 9.6 KB

More in Environments & Scenes

Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 163 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 159 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 144 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 144 ↓
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris · 143 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 141 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 135 ↓
Surf Beach Cove (Beach Surf and Paddle Kit)

Surf Beach Cove (Beach Surf and Paddle Kit)

A busy surf beach cove: lifeguard tower and patrol flags, a hire hut with stocked board racks, shower and changing tents, sunbathers under umbrellas with towels, chairs and coolers, a volleyball court and sand castle, and paddleboards, a kayak and a jet ski inside the buoyed...

@3dassets208k tris · 127 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 124 ↓
Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...

@3dassets56.9k tris · 116 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 105 ↓
School Gate and Street (Japanese School and City Street)

School Gate and Street (Japanese School and City Street)

A school and the street outside its gate: a four bay classroom block cut away at the front so its desks, blackboard, lockers and ceiling fan are in view, a covered walkway, bicycle shelter, cherry trees and a running track across the yard, the perimeter fence with its gate,...

@3dassets56.1k tris · 92 ↓

Similar assets

Savanna Ground Module, Dust (Safari Camp and Bush Lodge)

Savanna Ground Module, Dust (Safari Camp and Bush Lodge)

A 6 m square of bare red savanna dust 0.12 m thick, with five flat patches of low scrub and a few embedded stones. Edge ports on all four sides tile it into a continuous ground with the track, riverbed and water hole modules.

@3dassets168 tris · 8 ↓
Mountain Ground Module Dry (Andean Terraces and Stone Village)

Mountain Ground Module Dry (Andean Terraces and Stone Village)

The same 4 m ground tile in the dry tone of the high plain, with the turf hummocks turned to bare earth. Tiles with the standard module on the same ports, so the valley floor can be mottled rather than uniform.

@3dassets144 tris · 11 ↓
Launch Field Dry Grass Module (Hot Air Balloon Festival)

Launch Field Dry Grass Module (Hot Air Balloon Festival)

The launch field grass module in the second, dried off tone, for the parched corners of a field in a festival summer. Geometry unchanged.

@3dassets1.0k tris · 11 ↓
Desert Ground Module Dark (Desert Mosque and Madrasa Courtyard)

Desert Ground Module Dark (Desert Mosque and Madrasa Courtyard)

Free 3D model of a 6 m desert ground module in the darker gravel tone: the same rolled surface and scattered stones, for the second tone of a two tone desert floor.

@3dassets732 tris · 10 ↓
dry grass tussock (African Savanna Animals)

dry grass tussock (African Savanna Animals)

Dry grass tussock with arching tapered blades.

@3dassets3.4k tris · 10 ↓
Grass Ground Module (Racecourse and Parade Ring)

Grass Ground Module (Racecourse and Parade Ring)

A 6 m square of kept racecourse grass with a scatter of blades and no inset patches, ported on all four edges, for the ground between the track and the enclosures.

@3dassets432 tris · 15 ↓
Grass Ground Module Pale (Racecourse and Parade Ring)

Grass Ground Module Pale (Racecourse and Parade Ring)

The paler cut of the same 6 m ground module, for breaking a large plot up in contiguous patches rather than tile by tile.

@3dassets432 tris · 17 ↓
Cliff Top Grass Module (Lighthouse and Rocky Coast)

Cliff Top Grass Module (Lighthouse and Rocky Coast)

Turf module for the headland behind the shore: a 6 m square of clifftop grass 1.5 m thick with two rock outcrops breaking through it and twenty two clumps of coarse grass. Shares the edge ports of the rock modules.

@3dassets700 tris · 12 ↓
Tournament Ground Module (Medieval Tournament and Jousting Ground)

Tournament Ground Module (Medieval Tournament and Jousting Ground)

Eight metre square turf tile with worn earth patches and grass tufts, the tiling floor of a tournament field.

@3dassets240 tris · 13 ↓
Tournament Ground Module Mud (Medieval Tournament and Jousting Ground)

Tournament Ground Module Mud (Medieval Tournament and Jousting Ground)

Eight metre square tile of churned mud with dried ruts, for the run of the tilt and the gateways.

@3dassets216 tris · 9 ↓
Launch Field Track Module (Hot Air Balloon Festival)

Launch Field Track Module (Hot Air Balloon Festival)

An 8 m square field module of farm track: two worn tyre ruts in bare earth with a grass centre strip and grass verges, edge ported to tile with the other ground modules.

@3dassets432 tris · 13 ↓
Savanna grass clump (Realistic Wild Animals HD)

Savanna grass clump (Realistic Wild Animals HD)

Clump of dry savanna grass about 0.9 m across, with arching tapered blades from a common root.

@3dassets5.5k tris · 12 ↓