3DAssets.dev

Loading model

About

Free 3D model of a 6 m desert ground module in the darker gravel tone: the same rolled surface and scattered stones, for the second tone of a two tone desert floor. Dimensions 6.00 by 0.15 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (ground) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); east (ground) at (3.00, 0.00, 0.00) facing (1, 0, 0); north (ground) at (0.00, 0.00, -3.00) facing (0, 0, -1); south (ground) at (0.00, 0.00, 3.00) facing (0, 0, 1). Colour variant: the pale sand is replaced by the darker gravel tone, so two ground tones can be laid in a patchwork and a plot never reads as one flat colour. Geometry, ports and scale are identical to the pale module. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data. Colour variant of desert-ground-module.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Desert Ground Module Dark (Desert Mosque and Madrasa Courtyard)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38108/v1/model.glb
Asset page: https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-desert-ground-modu-31656f6a
Description: Free 3D model of a 6 m desert ground module in the darker gravel tone: the same rolled surface and scattered stones, for the second tone of a two tone desert floor.

- Dimensions (X × Y × Z): 6 × 0.155 × 6 metres
- Triangles: 732
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38108/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Desert Ground Module Dark (Desert Mosque and Madrasa Courtyard)

Free 3D model of a 6 m desert ground module in the darker gravel tone: the same rolled surface and scattered stones, for the second tone of a two tone desert floor.

Download asset · 18.9 KB

More in Nature & Landscape

Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 6 ↓
Ceremonial Bellroot Tree (Bellroot Fen Floodward Marches)

Ceremonial Bellroot Tree (Bellroot Fen Floodward Marches)

Original living bellroot tree with three hollow bell-shaped root chambers, continuously buttressed bole and tapering ceremonial crown branches. No generic tree design credit.

@3dassets13.7k tris · 5 ↓
Hollowlog Mimic Den (Bellroot Fen Floodward Marches)

Hollowlog Mimic Den (Bellroot Fen Floodward Marches)

Root-anchored hollow fallen log with thick inner bark, a traversable bore and individually tapered broken-root splinters framing the mouth. Den only; no creature claimed.

@3dassets9.6k tris · 5 ↓
Root Choked Well Shaft (Bellroot Fen Floodward Marches)

Root Choked Well Shaft (Bellroot Fen Floodward Marches)

Thick masonry well with a true cylindrical bore and bottom water reservoir, overgrown by five tapering roots crossing the rim and descending inside.

@3dassets8.5k tris · 5 ↓
Drowned Courtyard Foundation (Bellroot Fen Floodward Marches)

Drowned Courtyard Foundation (Bellroot Fen Floodward Marches)

Exposed perimeter foundation around a real recessed flooded stairwell, with four ascending solid stair treads, eroded wall stubs and matching submerged landing.

@3dassets7.5k tris · 5 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 5 ↓
Abandoned Weir Mound (Bellroot Fen Floodward Marches)

Abandoned Weir Mound (Bellroot Fen Floodward Marches)

Abandoned woven branch weir on two supported peat shoulders, leaving a bounded submerged passage beneath the interlocked crest.

@3dassets15.6k tris · 5 ↓
Silt Fan Delta (Bellroot Fen Floodward Marches)

Silt Fan Delta (Bellroot Fen Floodward Marches)

Fan-shaped raised silt deposits divide three recessed branching water paths, with a continuous submerged bed and two matching waterway ends.

@3dassets4.7k tris · 5 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 4 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 4 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 4 ↓
Veilfin Spawning Pool (Bellroot Fen Floodward Marches)

Veilfin Spawning Pool (Bellroot Fen Floodward Marches)

Concave spawning pool within a rounded peat berm, with two thick sheltered underwater alcoves and a continuous enclosed floor.

@3dassets4.6k tris · 3 ↓

Similar assets

Desert Ground Module (Desert Mosque and Madrasa Courtyard)

Desert Ground Module (Desert Mosque and Madrasa Courtyard)

Free 3D model of a 6 m desert ground module for a mosque or madrasa courtyard scene: rolled sand with scattered pebbles and stones, 0.14 m deep.

@3dassets732 tris
Gravel Yard Module (Vineyard and Winery)

Gravel Yard Module (Vineyard and Winery)

Four metre compacted gravel yard module with loose stones scattered over the rolled surface. The working surface of the winery courtyard; tiles with the soil and headland modules.

@3dassets252 tris
Gravel Ground Tile (Rocket Launch Pad and Gantry)

Gravel Ground Tile (Rocket Launch Pad and Gantry)

An 8 m gravel ground module for the ground between the pad structures, with scattered stones on the surface. Ported on all four edges to the same grid as the apron and hardstand modules.

@3dassets324 tris
Dark Steppe Ground Module (Radio Telescope Array and Field Station)

Dark Steppe Ground Module (Radio Telescope Array and Field Station)

The darker tone of the same eight metre ground module, for breaking up a large plot so it does not read as one flat colour.

@3dassets192 tris
Matting Roll (Desert Mosque and Madrasa Courtyard)

Matting Roll (Desert Mosque and Madrasa Courtyard)

Free 3D model of a rolled reed matting bundle for a desert mosque or madrasa: a 1.8 m roll tied with two bands, with the end of the mat lying out of it.

@3dassets380 tris
Run Off Gravel Tile (Go Kart Track and Pit Lane)

Run Off Gravel Tile (Go Kart Track and Pit Lane)

Gravel trap tile on the 8 m ground module: a raked pea gravel bed with a scatter of larger stones, for the run off behind a tyre wall. Four ground ports, so it lays flush against tarmac, pit concrete and its own neighbours.

@3dassets300 tris
Burnt Scrub Ground Tile (Rocket Launch Pad and Gantry)

Burnt Scrub Ground Tile (Rocket Launch Pad and Gantry)

The gravel ground module in burnt dark ground with pale scree patches, for the scorched land downrange of the pad. Same 8 m module and the same four edge ports.

@3dassets276 tris
Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.

@3dassets1.5k tris
Pale Steppe Ground Module (Radio Telescope Array and Field Station)

Pale Steppe Ground Module (Radio Telescope Array and Field Station)

An eight metre ground module in pale dry earth with small stones scattered across it, ported on all four edges so a plot is tiled from it.

@3dassets192 tris
Savanna Ground Module, Dry Grass (Safari Camp and Bush Lodge)

Savanna Ground Module, Dry Grass (Safari Camp and Bush Lodge)

The same 6 m ground module in the second tone: bleached dry grass instead of bare dust, for laying a patchwork of the two across a plot. The geometry is unchanged.

@3dassets168 tris
Courtyard Paving Module (Desert Mosque and Madrasa Courtyard)

Courtyard Paving Module (Desert Mosque and Madrasa Courtyard)

Free 3D model of a 3 m courtyard paving module for a desert mosque or madrasa kit: sixteen dressed flags in two stones on a bedding course.

@3dassets204 tris
Mountain Ground Module Dry (Andean Terraces and Stone Village)

Mountain Ground Module Dry (Andean Terraces and Stone Village)

The same 4 m ground tile in the dry tone of the high plain, with the turf hummocks turned to bare earth. Tiles with the standard module on the same ports, so the valley floor can be mottled rather than uniform.

@3dassets144 tris