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About
The launch field grass module in the second, dried off tone, for the parched corners of a field in a festival summer. Geometry unchanged. Overall 8.000 x 0.394 x 8.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Cosmetic colour variant of launch-field-grass-module; the geometry is unchanged. Connectors: north (field), south (field), west (field), east (field). Hot Air Balloon Festival / ballooning-std-v1: four canvas colours in plain invented gores and bands with no mark of any kind, wicker, leather and rope, stainless steel and brass, and the two tones of a summer field, with an embedded procedural timber map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Launch Field Dry Grass Module (Hot Air Balloon Festival)” asset in my project. Model: https://cdn.3dassets.dev/assets/38489/v1/model.glb Asset page: https://3dassets.dev/assets/hot-air-balloon-festival-launch-field-dry-grass-module-7b1e46c7 Description: The launch field grass module in the second, dried off tone, for the parched corners of a field in a festival summer. Geometry unchanged. - Dimensions (X × Y × Z): 8 × 0.394 × 8 metres - Triangles: 1.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38489/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Launch Field Dry Grass Module (Hot Air Balloon Festival)
The launch field grass module in the second, dried off tone, for the parched corners of a field in a festival summer. Geometry unchanged.