
About
A corner module that turns a run of fitting rooms through 90 degrees: two panelled returns, a shared corner post and a capping rail at cubicle height. Closes the outside corner of a fitting room block so the panelling reads as continuous. Dimensions 0.72 by 2.25 by 0.97 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fitting room corner module (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25295/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-fitting-room-corner-mod-92a1d8e1 Description: A corner module that turns a run of fitting rooms through 90 degrees: two panelled returns, a shared corner post and a capping rail at cubicle height. - Dimensions (X × Y × Z): 0.72 × 2.251 × 0.97 metres - Triangles: 448 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25295/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fitting room corner module (Retail Store Fixtures and Mall)
A corner module that turns a run of fitting rooms through 90 degrees: two panelled returns, a shared corner post and a capping rail at cubicle height.