{"data":{"id":"37709","slug":"safari-camp-and-bush-lodge-water-hole-edge-3835232b","title":"Water Hole Edge Module (Safari Camp and Bush Lodge)","summary":"A 6 m ground module with a 3.6 m pan sunk into it: a churned mud rim, a flat sheet of green standing water, boulders round the lip and grass on the approach. The water is a flat plane and does not move: a surface needs a shader. Shares the ground ports.","description":"A 6 m ground module with a 3.6 m pan sunk into it: a churned mud rim, a flat sheet of green standing water, boulders round the lip and grass on the approach. The water is a flat plane and does not move: a surface needs a shader. Shares the ground ports. Overall 6.000 x 0.412 x 6.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (ground), south (ground), west (ground), east (ground). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/safari-camp-and-bush-lodge-water-hole-edge-3835232b","cdnUrl":"https://cdn.3dassets.dev/assets/37709/v1/model.glb","downloadUrl":"https://3dassets.dev/download/safari-camp-and-bush-lodge-water-hole-edge-3835232b","thumbnailUrl":"https://cdn.3dassets.dev/assets/37709/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37709/v1/poster.webp","blurhash":"U6C6c6-p00aMt8axs9of00Io~oS1IUofX8Rk","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45672,"triangles":548,"vertices":1644,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-3,0.00014614143237193233,-3],"max":[3,0.411379316665086,3]},"sizeMeters":[6,0.411,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:45:38.768Z","updatedAt":"2026-09-12T05:45:38.880Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37709/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WaterHoleEdgeModuleSafariCampAndBushLodge(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37709/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37709/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37709/v1/model.glb\" alt=\"Water Hole Edge Module (Safari Camp and Bush Lodge)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37709/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37709/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}