Free models · CC0
Effects primitives
Every effects primitive below is a self-contained .glb under 5 MB, released under CC0 1.0 so it can be used and modified in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole effects primitives set from the packs.
103 free GLB models
Damage chevron marker (VFX Mesh Library)
A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.
Shield ripple dome (VFX Mesh Library)
A spherical cap facing +Z with deep concentric ripple ridges, a rim band, an inner band and six proud hexagonal facet plates.
Spark fan (VFX Mesh Library)
A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash.
Ricochet streak (VFX Mesh Library)
A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.
Dust puff dome (VFX Mesh Library)
A billowing dust dome over a low skirt of nine smaller lobes, for footfalls, landings and light ground impacts.
Ground crack star (VFX Mesh Library)
Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.
Radial impact burst, medium (VFX Mesh Library)
Omnidirectional hit burst: a hot core sphere throwing fifteen faceted shards in every direction with a fan of eight blades round its equator.
Directional spall cone (VFX Mesh Library)
Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.
Aegis lattice dome (Moonsteel Convergence: MOBA collection)
Open protective dome formed by six crossing luminous arches and a silver ground hoop. Geometry-only shield effect.
Binding cage (Moonsteel Convergence: MOBA collection)
Eight inward-curving spell ribs joined by ground and shoulder rings; open snare silhouette. No collision included.
Renewal pulse (Moonsteel Convergence: MOBA collection)
Six raised healing crosses around an amber ring and central orb. Opaque emissive mesh, no particles or animation.
Crystal impact burst (Moonsteel Convergence: MOBA collection)
Ten angular energy shards radiating from a compact impact ring. Static burst mesh for timed spawning.
Triple crescent slash (Moonsteel Convergence: MOBA collection)
Three parallel curved slash ribbons with tapered ends; solid cross sections and two contrasting materials.
Searing bolt: twisting trails (Moonsteel Convergence: MOBA collection)
Faceted projectile with three tapered spiral trails; long axis +Y, tip at the low end. Static mesh.
Recall helix (Moonsteel Convergence: MOBA collection)
Two-and-a-half-turn rising recall spiral anchored by six crystal markers and concentric ground rings. Static geometry.
Targeting seal: twelve-point ring (Moonsteel Convergence: MOBA collection)
Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.
Crescent slash mesh (Sunfall Rift: MOBA asset pack)
Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.
Ember projectile mesh (Sunfall Rift: MOBA asset pack)
Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.
Targeting rune ring (Sunfall Rift: MOBA asset pack)
Three-metre targeting ring with eight radial marks; static opaque emissive geometry.
Ember Quest ember burst mesh
Static extruded pixel flame burst with layered gold and red cells for scripted spells and impacts.
Pocket Borough block impact mesh
Static stepped impact marker with a ground cross and raised cubic fragments for scripted game effects. Built on a consistent 12.5 cm voxel grid.
Tidal wave crest mesh
Static stylised wave crest with three curling water ridges and separate foam fragments.
Frontier dust impact mesh
Static faceted dust burst with a low ground ring and rising debris for scripted impact effects.
Reclamation Yard: Static ember brazier
Ventilated steel fire basket with a bed of emissive coals, raised legs and a protective rolled rim. No fire simulation.