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Free models · CC0

Effects primitives

Every effects primitive below is a self-contained .glb under 5 MB, released under CC0 1.0 so it can be used and modified in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole effects primitives set from the packs.

103 free GLB models

Damage chevron marker (VFX Mesh Library)

Damage chevron marker (VFX Mesh Library)

A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.

@3dassets278 tris
Shield ripple dome (VFX Mesh Library)

Shield ripple dome (VFX Mesh Library)

A spherical cap facing +Z with deep concentric ripple ridges, a rim band, an inner band and six proud hexagonal facet plates.

@3dassets1.9k tris
Spark fan (VFX Mesh Library)

Spark fan (VFX Mesh Library)

A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash.

@3dassets610 tris
Ricochet streak (VFX Mesh Library)

Ricochet streak (VFX Mesh Library)

A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.

@3dassets444 tris
Dust puff dome (VFX Mesh Library)

Dust puff dome (VFX Mesh Library)

A billowing dust dome over a low skirt of nine smaller lobes, for footfalls, landings and light ground impacts.

@3dassets1.3k tris
Ground crack star (VFX Mesh Library)

Ground crack star (VFX Mesh Library)

Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.

@3dassets1.9k tris
Radial impact burst, medium (VFX Mesh Library)

Radial impact burst, medium (VFX Mesh Library)

Omnidirectional hit burst: a hot core sphere throwing fifteen faceted shards in every direction with a fan of eight blades round its equator.

@3dassets1.2k tris
Directional spall cone (VFX Mesh Library)

Directional spall cone (VFX Mesh Library)

Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.

@3dassets1.4k tris
Aegis lattice dome (Moonsteel Convergence: MOBA collection)

Aegis lattice dome (Moonsteel Convergence: MOBA collection)

Open protective dome formed by six crossing luminous arches and a silver ground hoop. Geometry-only shield effect.

@3dassets3.7k tris
Binding cage (Moonsteel Convergence: MOBA collection)

Binding cage (Moonsteel Convergence: MOBA collection)

Eight inward-curving spell ribs joined by ground and shoulder rings; open snare silhouette. No collision included.

@3dassets4.2k tris
Renewal pulse (Moonsteel Convergence: MOBA collection)

Renewal pulse (Moonsteel Convergence: MOBA collection)

Six raised healing crosses around an amber ring and central orb. Opaque emissive mesh, no particles or animation.

@3dassets2.5k tris
Crystal impact burst (Moonsteel Convergence: MOBA collection)

Crystal impact burst (Moonsteel Convergence: MOBA collection)

Ten angular energy shards radiating from a compact impact ring. Static burst mesh for timed spawning.

@3dassets872 tris
Triple crescent slash (Moonsteel Convergence: MOBA collection)

Triple crescent slash (Moonsteel Convergence: MOBA collection)

Three parallel curved slash ribbons with tapered ends; solid cross sections and two contrasting materials.

@3dassets1.4k tris
Searing bolt: twisting trails (Moonsteel Convergence: MOBA collection)

Searing bolt: twisting trails (Moonsteel Convergence: MOBA collection)

Faceted projectile with three tapered spiral trails; long axis +Y, tip at the low end. Static mesh.

@3dassets1.2k tris
Recall helix (Moonsteel Convergence: MOBA collection)

Recall helix (Moonsteel Convergence: MOBA collection)

Two-and-a-half-turn rising recall spiral anchored by six crystal markers and concentric ground rings. Static geometry.

@3dassets2.8k tris
Targeting seal: twelve-point ring (Moonsteel Convergence: MOBA collection)

Targeting seal: twelve-point ring (Moonsteel Convergence: MOBA collection)

Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.

@3dassets1.6k tris
Crescent slash mesh (Sunfall Rift: MOBA asset pack)

Crescent slash mesh (Sunfall Rift: MOBA asset pack)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris
Ember projectile mesh (Sunfall Rift: MOBA asset pack)

Ember projectile mesh (Sunfall Rift: MOBA asset pack)

Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.

@3dassets56 tris
Targeting rune ring (Sunfall Rift: MOBA asset pack)

Targeting rune ring (Sunfall Rift: MOBA asset pack)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris
Ember Quest ember burst mesh

Ember Quest ember burst mesh

Static extruded pixel flame burst with layered gold and red cells for scripted spells and impacts.

@3dassets444 tris
Pocket Borough block impact mesh

Pocket Borough block impact mesh

Static stepped impact marker with a ground cross and raised cubic fragments for scripted game effects. Built on a consistent 12.5 cm voxel grid.

@3dassets84 tris
Tidal wave crest mesh

Tidal wave crest mesh

Static stylised wave crest with three curling water ridges and separate foam fragments.

@3dassets768 tris
Frontier dust impact mesh

Frontier dust impact mesh

Static faceted dust burst with a low ground ring and rising debris for scripted impact effects.

@3dassets608 tris
Reclamation Yard: Static ember brazier

Reclamation Yard: Static ember brazier

Ventilated steel fire basket with a bed of emissive coals, raised legs and a protective rolled rim. No fire simulation.

@3dassets2.4k tris