Free models · Game-ready GLB
Effects primitives
Every stylized effects primitive below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole effects primitives set from the packs.
94 free GLB models
Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)
Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)
Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)
Three-metre targeting ring with eight radial marks; static opaque emissive geometry.
Muzzle star flash, large (VFX Mesh Library)
The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.
Muzzle star flash, small (VFX Mesh Library)
The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.
Shockwave ring, large (VFX Mesh Library)
The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.
Shockwave ring, small (VFX Mesh Library)
The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.
Radial impact burst, large (VFX Mesh Library)
The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.
Radial impact burst, small (VFX Mesh Library)
The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.
Lightning strike (VFX Mesh Library)
A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.
Ember cluster (VFX Mesh Library)
Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.
Dust devil (VFX Mesh Library)
Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.
Rain splash ring (VFX Mesh Library)
A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.
Bubble cluster (VFX Mesh Library)
Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet.
Falling leaf cluster (VFX Mesh Library)
Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air.
Smoke lobes (VFX Mesh Library)
A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals.
Steam column (VFX Mesh Library)
A continuous twisting steam column widening as it rises a metre off a grated vent ring.
Thruster ring nozzle (VFX Mesh Library)
A slim annular nozzle throwing three graded toroidal plume rings down the axis, with eight converging vane streaks between them.
Vent burst (VFX Mesh Library)
Pressure released through a rectangular louvre as a fan of seven curved sheets, with seven gas lobes ahead of it.
Charge up sphere (VFX Mesh Library)
A swelling core inside two canted containment rings, fed by eight shards pointing inward from half a metre out.
Exhaust plume (VFX Mesh Library)
A curving stack of eleven gas lobes leaning away from a short stack collar, with a stub of flame at the mouth.
Hover jet cone (VFX Mesh Library)
A downward blast cone splashing into a crested ground ring, with eight dust skirt lobes and a nozzle collar.
Afterburner flare (VFX Mesh Library)
A chain of five shock diamonds narrowing down the exhaust axis, with a brighter inner chain and a nozzle ring.
Thruster cone (VFX Mesh Library)
A long tapered exhaust cone trailing along -Z with a brighter inner cone, three shock rings and a nozzle lip.