3DAssets.dev

Loading model

About

The crossing module on the same 2.5 by 5 m grid: painted stripes along the walked direction with a give way line at each end, for the route from the entrance across the car park. Dimensions 2.50 by 0.14 by 5.00 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Connectors: tile-left, tile-right, tile-front, tile-back (type bay-tile). Every sign, fascia and menu face is blank: no wording, logo, operator, chain or manufacturer livery anywhere in this pack. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Pedestrian crossing tile (Motorway Services and Truck Park)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35953/v1/model.glb
Asset page: https://3dassets.dev/assets/motorway-services-and-truck-park-pedestrian-crossing-t-ca235d30
Description: The crossing module on the same 2.5 by 5 m grid: painted stripes along the walked direction with a give way line at each end, for the route from the entrance across the car park.

- Dimensions (X × Y × Z): 2.5 × 0.136 × 5 metres
- Triangles: 896
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35953/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Pedestrian crossing tile (Motorway Services and Truck Park)

The crossing module on the same 2.5 by 5 m grid: painted stripes along the walked direction with a give way line at each end, for the route from the entrance across the car park.

Download asset · 37.5 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 48 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 42 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 38 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 37 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 36 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 33 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 33 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 32 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 31 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 30 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 30 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 28 ↓

Similar assets

Pedestrian Crossing Tile (Bus Station and City Transit)

Pedestrian Crossing Tile (Bus Station and City Transit)

A 6 x 7 m crossing module: seven painted bars across the carriageway between two yellow give way lines, on the same tarmac slab and the same end ports as the road tiles.

@3dassets144 tris · 10 ↓
Grid Box Marking Tile (Go Kart Track and Pit Lane)

Grid Box Marking Tile (Go Kart Track and Pit Lane)

Start grid tile: the same 8 m tarmac module with a white start line across it and six staggered grid boxes painted in two rows, the spacing a kart grid uses. Four ground ports, so it drops into a straight in place of a plain tile.

@3dassets336 tris · 8 ↓
Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.

@3dassets1.5k tris · 13 ↓
Road Zebra Crossing (Pixel Modern City Street)

Road Zebra Crossing (Pixel Modern City Street)

Zebra crossing road tile with five painted stripes and give way bars, for pedestrian crossings in low poly city scenes.

@3dassets96 tris · 12 ↓
Tiled washroom wall module, 1 m (Office Lobby and Building Facilities)

Tiled washroom wall module, 1 m (Office Lobby and Building Facilities)

A 1 m tiled washroom wall module 2.6 m tall and 100 mm thick: a chamfered leaf with a nine-course stretcher-bond tile field, an accent border tile band, skirtings both sides and a head trim.

@3dassets2.8k tris · 12 ↓
Ceiling Grid Module (Pharmacy and High Street Chemist)

Ceiling Grid Module (Pharmacy and High Street Chemist)

A 2 m suspended ceiling module: a tee bar grid with a cross, four flat tiles in it and the hanger wires that carry it, ported so a ceiling repeats over a shop floor.

@3dassets312 tris · 7 ↓
Greybox 4 m grid reference tile (Modular Greybox Architecture Kit)

Greybox 4 m grid reference tile (Modular Greybox Architecture Kit)

A 4 m by 4 m thin reference tile with a chequer grid field in a dark border, for laying the 4 m module out on the ground before any geometry exists.

@3dassets60 tris · 9 ↓
Paint Booth Module (Car Factory Production Line)

Paint Booth Module (Car Factory Production Line)

Free 3D model of a modular car paint booth section with glass side walls and a filter ceiling, a 6 m paint shop module for a car factory game asset kit.

@3dassets2.6k tris · 12 ↓
Ceiling Truss Grid Module (Nightclub and DJ Booth)

Ceiling Truss Grid Module (Nightclub and DJ Booth)

The junction block a ceiling truss grid is built from: a 300 mm cube with half metre arms on all four sides and spigot plates on every one, so straight bays run out of it in both directions and a grid closes on a 3 m pitch.

@3dassets2.3k tris · 9 ↓
Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

The same 1.2 by 2.7 m module tiled in small squares with a grout relief on both faces, for wet cells, the laundry and the shared wash room. Same ports as the plain module.

@3dassets8.0k tris · 9 ↓
Hipped Tile Roof Module (Korean Hanok Village and Street)

Hipped Tile Roof Module (Korean Hanok Village and Street)

A 3 m bay of hipped tiled roof with lifted eave corners, a round end tile course along both eaves and a ridge run over it.

@3dassets1.9k tris · 9 ↓
Gabled Tile Roof Module (Korean Hanok Village and Street)

Gabled Tile Roof Module (Korean Hanok Village and Street)

A 3 m bay of gabled tiled roof with a round end tile course along both eaves and a plain ridge, for a run between two gable ends.

@3dassets1.8k tris · 11 ↓