
About
Zebra crossing road tile with five painted stripes and give way bars, for pedestrian crossings in low poly city scenes. Dimensions 4.00 by 0.14 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). Stripes run across a carriageway travelling along Z. Pair it with dropped kerb pavement tiles on both sides. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Road Zebra Crossing (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/28991/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-road-zebra-crossing-a262fcf3 Description: Zebra crossing road tile with five painted stripes and give way bars, for pedestrian crossings in low poly city scenes. - Dimensions (X × Y × Z): 4 × 0.14 × 4 metres - Triangles: 96 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28991/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Road Zebra Crossing (Pixel Modern City Street)
Zebra crossing road tile with five painted stripes and give way bars, for pedestrian crossings in low poly city scenes.