3DAssets.dev

Loading model

About

Signal mast 8.1 m tall on a bolted plinth: a tapered white column with a steel spreader yard, red and green sidelights, a working platform with a rail, a whip aerial and a radar scanner on the truck that turns. Overall 3.66 by 8.14 by 1.10 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the plinth, the spreader yard running along X and the scanner turning about the mast's own axis. Only the scanner turns: the mast, the yard, the lights, the aerial and the platform are one welded structure, and the aerial wires are modelled solid because a stay is not a rigid node transform. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Mast with radar scanner (Cruise Ship Deck and Lounge)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38416/v1/model.glb
Asset page: https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-13b2502f
Description: Signal mast 8.1 m tall on a bolted plinth: a tapered white column with a steel spreader yard, red and green sidelights, a working platform with a rail, a whip aerial and a radar scanner on the truck that turns.

- Dimensions (X × Y × Z): 3.66 × 8.14 × 1.1 metres
- Triangles: 596
- Animations: spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38416/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Mast with radar scanner (Cruise Ship Deck and Lounge)

Signal mast 8.1 m tall on a bolted plinth: a tapered white column with a steel spreader yard, red and green sidelights, a working platform with a rail, a whip aerial and a radar scanner on the truck that turns.

Download asset · 34.1 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Airfield Control Tower (Aircraft Fleet and Airfield)

Airfield Control Tower (Aircraft Fleet and Airfield)

A 17 metre control tower: a square shaft with a stair enclosure and lit landing windows, a gallery, a canted glazed cab lit from inside and a red obstruction light on the roof mast.. Premium CC0 aircraft and airfield game asset.

@3dassets494 tris · 4 ↓

Similar assets

Steel hall column, 6 m (Machine Shop and Factory Hall)

Steel hall column, 6 m (Machine Shop and Factory Hall)

Universal column section 6 m tall on a bolted base plate, with a yellow impact band and a cap plate for the roof truss. Stands in the 200 mm joint between two cladding bays.

@3dassets72 tris
Hall Steel Column (Car Factory Production Line)

Hall Steel Column (Car Factory Production Line)

Free 3D model of a factory hall steel column 8 m to the eaves with a base plate and a cap, a modular building column for a car factory game asset kit.

@3dassets96 tris · 1 ↓
Signal Mast with Flags (Lighthouse and Rocky Coast)

Signal Mast with Flags (Lighthouse and Rocky Coast)

Signal mast 7.4 m tall on a stone base, with a yard, two gaffs, stays and four blank flags hoisted on the halyards. The flags are flat rigid panels in plain colour and carry no code or device.

@3dassets212 tris
Site floodlight mast, 5.6 m (Self Storage Facility and Loading Bay)

Site floodlight mast, 5.6 m (Self Storage Facility and Loading Bay)

Yard lighting column 5.6 m tall: a tapered charcoal mast on a bolted base plate over a concrete pad, an orange inspection collar with a blank plate, and a head frame carrying three floodlights with cream lenses tilted down over the yard.

@3dassets924 tris
Yard floodlight mast (Tool Hire Depot and Plant Yard)

Yard floodlight mast (Tool Hire Depot and Plant Yard)

Galvanised floodlight mast 5 m tall on a bolted base plate: a tapered column, a charcoal head frame carrying three canted flood lamps with glass lenses and a hooded junction box at working height.

@3dassets344 tris
Weighing Scale Puzzle Plinth (Escape Room and Puzzle Venue)Animated

Weighing Scale Puzzle Plinth (Escape Room and Puzzle Venue)

A 1.29 m tall balance on a tapered walnut plinth: a brass beam on a knife edge carrying two steel pans, with two cast weights on the plinth top. Beam and pans are one node and rock together, which is what a real balance does; the weights are not rigged.

@3dassets932 tris
Mast crane (Marina and Yacht Club)Animated

Mast crane (Marina and Yacht Club)

Quayside mast stepping crane 8.4 m tall: a navy slewing column on a bolted base with a lattice jib, a head sheave with a hook block and strop, a hand winch drum and a working platform with a rail. The whole column slews on its base.

@3dassets700 tris
Steel I Column (Modular Survival Base Builder)

Steel I Column (Modular Survival Base Builder)

Steel I Column: 0.32 × 2.4 × 0.32 m nominal survival post assembly.

@3dassets48 tris
Radar Mast Pack (Mech Robots and Battle Hangar)

Radar Mast Pack (Mech Robots and Battle Hangar)

Medium sensor mast pack: box base with a 2 m mast, flat panel array and beacon.

@3dassets84 tris
Signal Flag Mast (Fortified Compound Expansion)

Signal Flag Mast (Fortified Compound Expansion)

Signal Flag Mast: 0.25 × 3 × 0.25 m nominal survival post assembly.

@3dassets96 tris
Radar Dish On A Mast (Battle Royale Town and Airfield)Animated

Radar Dish On A Mast (Battle Royale Town and Airfield)

Free 3D game asset for an airfield: a 5.5 m braced lattice mast carrying a 2.6 m parabolic radar dish that turns on its bearing. Animated spin.

@3dassets1.9k tris
Bolted slide support column (Waterpark and Pool Operations)

Bolted slide support column (Waterpark and Pool Operations)

Bolted slide support column for a furnished resort and waterpark.

@3dassets360 tris